With Skigill, the classic RPG skill tree becomes a crowded battlefield

The vibrant presentation can be overwhelming at times, especially when almost the entire screen is reduced to a mass of yellow pixels. But the simplicity of the colors also makes it easy to unfocus your eyes and instinctively plan your way from the red and yellow threats to the safety of the inky black void.

Skiing Another benefit is that players can speed up or slow down time by quickly pressing the shoulder buttons. This is a relief from boredom in the early stages of a run, when enemies are coming in relatively small chunks and you don't want to stand around waiting for the hardest part of the run.



Luckily, you can move forward quickly through depression in its early stages…

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Luckily, you can move forward quickly through depression in its early stages…


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Where Skiing What's hurting the most at the moment is the lack of diversity. The recent Early Access release only has three playable characters and four skill tree cards. Despite some important differences, these options fall far short of the dozens of mysterious unlockable options that can keep players coming back to a game like Surviving Vampires for tens of hours.

For replay value, Skiing currently relies on a difficulty system that simply increases the number and health of enemies along with an additional skill tree that allows you to purchase more permanent upgrades from the main menu. Unfortunately, even on higher difficulties you'll see the same four yellow and black enemies filling your immediate area, with few interesting moves or attack patterns to mix things up.

The developers promise on Steam that Skiing As we move from Early Access to the 1.0 release, we'll see at least three new characters “as well as more weapons and build options.” We're glad to hear that, because even this limited, somewhat repetitive taste of the game had us returning to a fun take on the old core RPG.

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