Why, as a responsible adult, SimCity 2000 hits differently

Retro-Four

Speaking of seductive simplicity, retro-fluorism Simcity 2000The look and feeling is still convincing after all this time. In childhood, I remember how I was immediately postponed by the appearance of the original SimcityWith its bright EGA colors, a complex user interface and an excessively stiff, stylized overhead net. On the contrary, bright svga colors, corner hills, smooth waterfalls and isometric skyscrapers Simcity 2000 At that time he felt as the future implied by his name.



Do you mean that roads can go diagonals? My mind is blown up!

Credit: Maksis

Do you mean that roads can go diagonals? My mind is blown up!


Credit: Maksis

Now that 2000 in the past is a quarter of a century, although, of course, there are some of the touch of the user interface that seem completely archaic. Years of quick dragging and increasing scaling, such as Google cards and photos of smartphones, make it incredibly awkward to use much more gross chamber tools in Simcity 2000I constantly wanted the field to turn the camera with a step of less than 90 degrees or have access to smaller -grained scaling control.

Nevertheless, it is difficult to deny the charm of the fact that these tiny pixel buildings appeared like weeds, from a carefully well -groomed area of ​​zoning, powered by electricity, water and the nearby services that you created. Being responsible for an adult, I want to make correctly tiny citizens in these tiny virtual houses and create a living space for them, where they can build a life worthy of life.

But I would lie if my inner child did not just want to sometimes release a tornado in the virtual center of the city …

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