Battlefield 6 is almost out and has already won a lot of love among fans of online shooters. The series has a reputation for smooth gameplay, so what's the deal with the latest game? Will Smith answers this question. PCWorld's latest videocomparing its microstutter (or perhaps lack thereof?) on an ideal hardware setup. And as Will explained earlier, this a key indicator of how smooth the game feels.
Will's test PC runs an AMD Ryzen 9 9950X3D processor and an Nvidia GeForce RTX 5090 graphics card, so it's about the best hardware you can reasonably expect in the modern PC gaming world. What we are looking for is not necessary high frame rate But smoothness. So, what we don't want to see is sudden jumps in frame rendering time, which typically ranges from 5 to 12 milliseconds. And most of the standard campaign gameplay doesn't really have any of this, although some bits of the scenario (like landing on a beach) can hit it hard with effects like smoke.
Some Battlefield Veterans may be much more concerned about multiplayer performance, where Will has disabled a lot of the bells and whistles like ultra-high resolution, DLSS, ray tracing, etc. There are more variables in frame time due to the general chaos of multiplayer and the amount of extra processing that happens in multiplayer.
But even in multiplayer, rendering times were only slightly more erratic, with possible spikes due to shader loading. Even though there are many game characters on the screen, Battlefield 6 seems surprisingly stable. It appears that the developers have also disabled some of the effects that most impact performance in multiplayer mode.
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