Warhammer 40,000: Mechanicus 2 Delayed to Give the AdMech Back Their Binaric Machine Code Language, Among Other Changes

Developer Warhammer 40,000: Mechanicus 2 delayed the game's release to respond to feedback from the Steam Next Fest demo.

Kasedo Games and Bulwark Studios said the turn-based strategy sequel will release in spring 2026 on PC, PlayStation 5 and Xbox Series X and S so the developers can “further enhance the experience.”

The main complaint from fans was the Adeptus Mechanicus (Tech-Priests of the Warhammer 40,000 universe) speaking English instead of the binary machine language, a corrupted form of binary code (weird digital warbles) that we heard in the first game. While it may seem like a harmless change, the binary mode did add to the dark, ominous atmosphere of the Mechanicus (it is the grim darkness of the far future, after all!), and fans were disappointed to find that it was left out of the Steam Next Fest demo.

Bulwark is now changing Mechanicus 2 by adding an audio option to play with either “lingua-technis”, the official name for the binary machine code language of the Adeptus Mechanicus, or a traditional human voice, as can be heard in the demo. Glory to the Omnissiah!

Meanwhile, movement systems are also being “improved” with an additional tweak that allows the Move action to be automatically selected when switching between units, creating a “smoother and more efficient tactical flow.”

“The team is equally committed to resolving performance issues that arose during the demo period,” the developer continued. “These optimizations, as well as the continued improvement of new systems and campaign content, are critical to creating a sequel that lives up to the expectations set by both the community and the studio's own ambitions.”

In Mechanicus 2, both the Necrons and the Adeptus Mechanicus are fully playable across multiple campaigns. You control garrisons of your territories and gather forces for each mission, choosing fighters from an expanded pool of fighters from each faction. New environmental mechanics require players to maneuver their forces, taking cover behind the terrain as Mechanicus, or destroying it as Necrons.

The story is written by Black Library author Ben Conter, with music and audio design by composer Guillaume David. In narrative events, the player chooses the course of the war and its outcome, and the Leagues of Wotann (the space dwarves of Warhammer 40,000) appear as a non-playable threat.

Wesley is IGN's News Director. Find him on Twitter at @wyp100. You can contact Wesley at [email protected] or confidentially at [email protected].

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