Answering the questions of fans in anticipation of the translation of his new novel into English, Witch The author Andrezh Sapkovsky said, as he believes that the Witcher schools are “unnecessary”, and mainly based on one sentence in his Last desire novel.
Sapkovsky believes that the concept is outdated and narrative inadequate for his world and stories, and cannot understand why every adaptation clings to it so fiercely, As explained in his ammaThe CDPR field, in particular, has significantly expanded to a concept that Sapkovsky did not want to justify in books, and for example, I think that it was right.
In schools -Bagos, as an idea, there are several references in Witch Books, although they are never super detailed, explained or built. Sapkovsky dealt with Worldbuilding at a superficial level, using mainly myths and legends of the real world, mainly reflecting them in their stories, up to the smallest details.
This is by no means bad: his work is one of the greatest stories about swords and witchcraft, when the libs told, this is a genre that liberally borrows from our own reality. Nevertheless, in addition to the many names of places, rivers and local, Sapkovsky never painted a map and did not encounter too many common aspects of the world construction, such as Tolkien, which, as I said, is not a drawback.
Thus, the Witch's schools are actually not a thing in books, but they are a key part of the version of the continent games, so much so that they inform behavior, equipment, medallions, appearance and many other things of each of their witches. The Geralt school on the wolf membership largely forms it, as this does Vesemir and Eskel, and Lambert is something like a black sheep, which serves to better illustrate its character.
Those in schools of cats and vipers are so dangerous that just to hear about the schools themselves instills fear and fear. The Secret School of Griffin and Mantyore Schools, although we have information about them in many books, documents and windows that can be opened throughout the trilogy. In addition, there is also a bear school, which has the coolest armor, especially with a workshop.

Therefore, there are many schools in the games, and I believe that this was the right decision to expand this concept. While Sapkovsky considers them “Slytherin” and “Gryffindor”, there are much more schools in games than it. No Witcher's school is the equivalent of Hogwarts, and in no case were the children who were abducted and tortured in them. But they, for the better or worse, diversify the witch guild and add layers to layers of secrets, intrigues, depth and size in once great trade.
Witches die slowly but surely, leaving themselves without work, killing all the monsters. It is logical that the witches would try to expand, fill, become more effective and profitable, based on various branches and branches in the hope that they will achieve these goals. Morality, which are extremely diverse among witches both in books and in games, will play an important role here.
Witches, believers in one code, will not want to work with those who are on the opposite side, and such as a cat’s school, turns into assassins and sold with words after a tiring population of monsters. Those who are controlled by their own morality will find like -minded people to help them, so why not find a school in order to educate even more witches who share the same beliefs as they?
Schools draw excellent canvas of different witches, with so many experiments, ideas and beliefs, which are usually not enough in books. We must believe that they were once very strong, numbered and useful, and yet they would not have formed fractions to continue their own funds for business. No guild, no matter how unitary and gathered her trade all the time, and especially not as curious as witches.
School of the Witcher were It is necessary, and even more so for games: they allow us to combine witches with certain features common at their school, make them more recognizable in equipment and medallion that they wear, with commitment or uprising against their school are an additional layer for already detailed characters.
Schools give personality, proving Sapkovsky, simply incorrect when he calls them “unnecessary”, at least about games.
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