Solve tricky puzzles in visitor mode: not an experiment
Spanish indie studio Mystic Morgue has announced that its debut game The Visitor Effect: Not an Experiment will be released this Friday, November 7th on Steam, PlayStation 5, Xbox Series and Nintendo Switch. The team, formed by five developers who met while studying game design, describes the project as a psychological and philosophical journey into a world where reality itself begins to collapse.
The story follows R3D, an alien robot who awakens inside a collapsing simulation where nothing is as it seems. The world is filled with strange codes, garbled dialogue, and cryptic puzzles that blur the line between truth and illusion. Every piece of data holds a clue, but every discovery brings new uncertainty. The more R3D learns, the more fragile the simulation becomes, turning any choice into a risk of self-destruction.
The Visitor Effect: Not an Experiment combines psychological mystery and logical gameplay. Hand-crafted puzzles challenge perception, forcing players to look beyond what is visible. Scattered notes and hidden messages reveal pieces of a larger story that connects the player's curiosity to the instability of the system. Choices shape the outcome, leading to multiple endings that depend on how far one dares to explore the unknown.
The game's retrofuturistic visual design, inspired by classic sci-fi aesthetics, enhances the eerie atmosphere. And quiet moments of doubt become the most dangerous enemy of all. Mystic Morgue describes the experience not as a traditional game, but as a warning, a meditation on the fragile boundaries between reality, control and faith.






