The Last of Us director left Naughty Dog after the studio settled into a “paradigm” of how to make a specific type of game: “I just don’t have it in me. I would make a lot more money if I did!”

The Last of Us director Bruce Straley gave the most personable and detailed explanation yet for why he left. Naughty dog back in 2016, citing “repetition” of the studio's established game design as one of the key reasons for his departure.

“I stayed there for 18 years. That's a long time for someone to be anywhere,” Straley says. Polygon. “I think I played a very important role in building this brand and these titles and I had some really amazing experiences working with these teams. But I felt like I was answering the same questions over and over again.

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