The Eternal Cylinder Review | bit-tech.net

Price: £ 21.99

Developer: Ace -Kommanda

Publisher: Good shepherd of entertainment

Platform: PC, PS4, Xbox One

The version is considered: PC

The eternal cylinder is no doubt, no doubt, the strangest game that I played this year. This is a game in which you play on a reasonable barrel, which hunts giant mouths and hybrid car people, and all this is ruthlessly persecuted by a huge planet cylinder. This is an exciting experience, at the same time charming and terrifying, mixing incredible arts with the topics of life among the environmental disaster. This is not a very brilliant game, but even at a weaker moment it never happens less than charming.

This reasonable trunk that I mentioned is actually called Trebhum, squat, a small alien born in the world, which is slowly crushed into the dust by an irresistible cylinder that extends through the horizon. I’m not quite sure how it works geometrically, although it is quite far downstairs on logical obstacles that the eternal cylinder jumps with gays.

Your wide goal is to survive, but the eternal cylinder is not structured, like other survival games. The ubiquity of the cylinder throughout the axis of the world makes the game in a more linear mode than the majority survive, and you are constantly moving forward when the cylinder pursues you, crushing trees and structures, and the earth itself under its huge mass.

Well, not quite constantly. Small bubbles of the sanctuary can be found in the towers, which stops the progress of the cylinder while you remain in their blue-touched sphere of influence. These towers not only offer a break for Trebhum, but also provide opportunities for study and development. Using its trunks, Trebhum can plant various types of edible objects, preserving them in the stomach. Some provide health, while others provide energy used to flight from the cylinder. But some of these objects will lead to Trebhum mutating, giving them longer legs for large jumps or fur to preserve them in the cold areas of the world. There is even a mutation that turns Trebhums into a cube, which, as helps them to solve certain puzzles, is also extremely funny.

This is not just Trebhum that benefits from these mutations. As you move around the world, your Trebhum will face other Trebhums, which can join your family under the right circumstances. You can hatch some from the eggs by putting them in a kind of incubation flower, while others should be revived using a magic crystal or convinced from their bubble houses, providing them with the right resources.

There are pragmatic reasons for this – around the world there are certain excerpts that require at least three trows to unlock them, while you also accept control over other Trebhum if the leader of your group is killed. But basically, you simply do not want these cute little aliens to be crushed into the paste of the cylinder. Your companions Trebhum are the essence of the more emerging moments of the game. For example, my starting Trebhum was killed by a predator during the first half an hour of the game, and only later I was able to revive him in the Saints Trebhum, which seemed a special moment.

This is a game filled with smart ideas, although some of them are more fun in theory than in practice. Playing as these developing creatures are not as exciting as initially. The big problem is that Trebhum does not particularly satisfy control. The acquisition of the best jumps is only fun if the jumps feel good from the very beginning, and many mutations suffer from being not enthusiastic about the fingers. The general side of the game is also simplified. In addition to the opening of a strange door and serve as an additional life, your comrade Trebhum does little in the game for a moment.

Nevertheless, although mechanically overwhelming, the eternal cylinder is saved from Tedium with its structure and storytelling. A wide story about Trebhum’s journey is a context of a context with some brilliant narrative, which gradually reveals the complex and surprisingly emotional story of this stable and adapted alien race. Meanwhile, progression the next tower usually launches a unique event that makes the game feel fresh, for example, a giant snake descending from the sky, or something that appears from the cylinder.

The world itself also intrigues endlessly. The planet on which the game takes place resembles a joint art project between Salvador Dali and Jerome Bosch, a surreal landscape of dreams, where in every corner of the frame there is something strange. There are monsters for flying snot, snails that can half in half, and then gather together, like a bear trap. You rise to the fact that it looks like a giant pink rock, only so that it suddenly split at the bottom, revealing the ranks of human teeth. Nevertheless, nothing seems to be random here, the color pale and a thorough landscape make this fundamentally impossible world to feel consistent and believable.

Then, of course, there is a cylinder itself, perhaps the most terrifying opponent since the time of Xenomorph alien Isolation. When it is unwinded in motion, its entire length shines the hellish orange, illuminating the entire horizon in curved hellish fire. It is frighteningly easy to underestimate, to start slowly, and then suddenly accelerating, his roar becomes a deafening roar when he approaches your tiny alien tribe. You can almost feel warm from its screen when it illuminates the backs of your Trebhums, the camera is uncontrollably shaking when you are desperately trying to climb the safety of the next tower. This is a terrifying, bewitching phenomenon, which simultaneously cannot be looked at and impossible to look away.

It is a pity that the system of the eternal cylinder is not quite working at the same level as its art and telling stories, because otherwise you will look at the stone masterpiece. Nevertheless, the eternal cylinder remains smart, the only and impressive experience, while his unforgettable prismatic enemy will pursue your nightmares for several weeks.

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