The Elder Scrolls 6 is “progressing really well”, Bethesda shout from the kitchen as they baste a GTA-shaped turkey

“As the Internet likes to tell us, it’s been a long time.” Please wait, there are some magazines there if you need them. “It's a process.” Yelling will not increase the speed at which this happens. Do you “want a turkey that's been in the oven long enough to taste good when it finally comes out of the oven”? These are some of the things I often have to say to my cat when the clock is an hour away from feeding. Some of them are things Todd Howard and company have talked about. Elder Scrolls 6 in another small update they reiterated that it will happen and added that development is going well so far.

“Things are going very well,” Todd himself said. Games informerin about a month from gently teasing that he might like casting shadows the next main Elder Scroll. “Most of the studio works at VI, but I will say this: we always cross paths. So, we're very used to duplicating development. And we have a long time of pre-preparing things to make us feel good. And this is a process. We'd all like it to go a little faster – or a lot faster – but it's a process we want to get right.”

I'm guessing that part of the interview took place in the living room of the Bethesda house. Then the studio's design director, Emil Pagliarulo, burst in wearing a chef's hat, and one of them was kissing the chefs' aprons. “It’s funny because the players don’t put pressure on us, and we don’t put pressure on ourselves,” he said, clutching the tray in his mittens. “What do the fans really want? Do they want the game to come out earlier than it should and not live up to their expectations? Or they want the turkey that's been in the oven long enough to taste good when it finally comes out of the oven, you know?”

As the scent of a basting bird filled the room, Pagliarulo also suggested that taking “just enough to make a great meal” was just Bethesda following a proven recipe for great meal prep success. “Games take a long time, and games are constantly moving forward,” he reasoned, pointing to a page titled “A massive open-world game filled with heavy expectations” in Delia Smith’s cookbook. “GTA I just got pushed againand it was the smartest thing they could do, because games the size of these games not only take a long time to make, but also a long time to polish and polish and fix bugs.”

Meanwhile, studio director Angela Browder was keen to reassure dinner guests that the maggot, whenever it appeared, was confusing them. “The Elder Scrolls VI is an endless array of possibilities that is really very exciting for a developer, but very, very exciting for someone who really likes to think about how far things have come in our industry. It'll be cool. This is great! [laughs]”

So, I guess that's when Todd said, just keep chewing your slightly musty Skyrimsnacks in shape for now if you're a little hungry for the old scrolls. Maybe go for a walk. Download some mods. Give people working over a hot stove some space to avoid getting smacked with a kitchen towel.

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