Team Cherry says it’s “unfortunate” that Silksong launch disrupted other indies

Australian developer Team Cherry said it was “regrettable” that the release of the highly anticipated Hollow Knight: Silksong had disrupted the launch of other indie games.

Conversation with BloombergThe studio's Ari Gibson said it was “rushed” to release the game, adding that the developers themselves didn't know the release date until recently. it became known when the long-awaited Metroidvania will be released.

“To some extent it’s probably unfortunate,” Gibson told Bloomberg.

“Even we felt like we didn't have much control over our own date because we were essentially rushing, rushing, rushing to the end, working right up to the last point. And then the minute we thought it was ready to release, suddenly we release it. play this thing.”

Team Cherry announced the release date for Hollow Knight: Silksong two weeks before the game's release. The game's sustained hype led to other indie developers feeling they needed to delay their releases to have a chance of attracting consumer attention. Hell is Us creative director Jonathan Jacques-Belletette. called the act of the Australian studio “soulless”. Developer Necrosoft postponed the release of Demonschool, saying that “Silksong has really taken over”.

When the game came out it was very popular. that he briefly destroyed several storefrontsincluding Steam and Nintendo eShop, as well as Xbox and PlayStation platforms.

“It was amazing,” said William Pellen of Team Cherry.

“I didn’t even know this could happen. But yeah, we're very, very happy with people's reaction to it.”

After its release, Silksong has attracted over half a million concurrent users on Steam..

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