Super Mario Galaxy 1+2 Review
Argument for These two games At first, the approach to switching was not obvious. We received the Galaxy Switch version a couple of years ago, although in the collection of other 3D Mario Games. But Galaxy 2 was not playable with WII. In addition, call me crazy, but it seems that the elements of traffic control have never been so accurate. In any case, it was very fun to review these two games.
Super Mario Galaxy is a design triumph. Each level does something unique, something wonderful or something cool. New mechanics, new enemies, all this seems invariably fresh. This is pretty happy. I am less impressed by Galaxy 2, if only because it repeats many ideas from the first game. This is extremely obvious when you play their back to their back. They are both amazing games to be sure. I'm just not sure that you need to return to both of them, at least not at the same time.
For anyone who is not familiar with the series, Galaxy Games is watching Mario in his usual search for the search for the princess and/or salvation of the famous universe from extinction. All levels play with gravity and prospect of cool methods, and each world is a complete “galaxy” floating in the void of the stars. These are games that led Rosalin to a larger MARIO list for each consistent card title, parties and sports after that. While the plot is pretty, this is an action that really sells these games.
Up, down, all around
Gravity and promising shifts are processed with almost perfect smoothness and lightness. Your version of “UP” changes instantly and easily, with control, following their example without engagement. This is a wonderful system that never ages, to a large extent thanks to the design of the level. New ideas are rushing on your way with a reckless refusal, but they never feel half baked or poorly realized. It seems that each galaxy has at least one or two completely new mechanics so that you can learn.
I started the passage of Mario Galaxy at least three times, but for the first time I successfully won the game. Partially, this is the newly acquired well of patience, but the elements of traffic control also feel better than I remember. To be fair, most of the problems in the galaxy depends on traditional control. But movement control is a significant part of the gameplay. And this time they felt more tougher and more responsive than when they had before. I really don’t know if they were better on the switch. But they feel better at the fundamental level.
And vice versa, although my common experience with management elements was exemplary, there was a small glitch that appeared several times. From time to time, Mario was blocked in a circular run template. You just had to jump or dodge to break out, and it never cost me life. I'm not sure that this will still be a problem on the day of release, but I thought it was worth noting.
Pure and clear visual effects
Both games also look great compared to the original WII release. You do not understand how many things have improved until the game switches to a pre -installed screensaver. Suddenly, the resolution falls, and the colors become more muffled. I am not a serious nut of visual effects, but the difference is completely not enough. Nintendo did a job by dragging these games to the Hi-def border.
Mario -Galactic games need little to the path of mechanical varnish. For this, there are not many improvements except visual. In addition, there are not many games regarding special functions. There is a help mode for players who want more relaxed experience. There are several new chapters in the collection of stories. But besides this, you get a very similar experience compared to the original release.
This makes it difficult to isolate criticism of a new release from the original. Yes, Galaxy 1 and 2 are incredible games. They are clogged with amazing ideas, they push the boundaries of the entire Mario franchise, and they hold well. But all this applies to original games. What is the advantage in this release on the switch?
Long -lost galaxy for study
For the most part, this is a combination of conservation and access. Especially with Galaxy 2. You just could not play this game without Wii. This collection is successful because it correctly preserves a couple of incredible games for a completely new audience. In addition to everything, Joy-Cons guarantee that new players receive a true version of this original experience. The presence of these games will be so crispy, at the same time when control elements feel so genuine – this is something wonderful.
Sometimes Remaster seems insufficient because the original release is still so polished. Games Mario Galaxy is over a decade, but they do not feel like that. Mechanics, level design and clear visual effects are all completely new. Even the controls of management are almost (but not quite) perfect, a real evidence of the constant technical force of Mario. I would like a little more from such a collection, but what seems to be still high quality. If you have never played Super Mario Galaxy 1 and 2, this is a pretty good time to start.
*** Publisher ***
Good
- Improved visual effects
- Refined movement control
- Galaxy 2 returns
85
Bad
- Galaxy 1 is quite familiar
- Movement control is not perfect, as such
- Light for special features