Stranded on Sirenis Feels Like No Man’s Sky with Teeth

Signal: stuck on sirenis

Signal: stuck on sirenis A lot of things. There is no man a little to a man, a little SubnauticaAnd a hint of Bioshock for starters. This adventure survival game installed on an alien planet has an obvious inspiration, but also hopes to cut its own special niche.

https://www.youtube.com/watch?v=lhnhiaqpvq4

To begin with, the signal: stuck on Sirenis is largely focused on his narrative. You play as Jane, and your goal is to find and save your brother, who is somewhere on Sirenis. The second interesting angle is that the planet itself is reasonable and speaks with you. Sirenis is voiced by the veteran actor Patricia Summersett. The spelling itself is not remarkable, but the delivery is professional.

Shoot and craft

I played a very small demonstration piece of the upcoming game of early access. Signal: stuck on Sirenis is not too far from familiar mechanics of the survival craft. You collect minerals and the organic life of the planet using a multi -sized pistol, and you need to pay attention to some basic statistics, such as health, hunger and thirst. You have a gun to start with basic protection.

The ruins of a mysterious settlement provide temporary shelter and storage until you can collect materials and begin to create a home base and all the renewal stations related to it. One unfortunate mechanic is that when you die, you lose all the materials that you collected. There may be an element of the search for the corpse that I missed.

At least in the demonstration there were not too many types of enemies. Even the smallest were fatal at the beginning of the game. There is a sentry, similar to drones, which becomes hostile and shoots at a distance, and various forms of organic life that jump on you.

The way to go

I do not want to judge the demonstration too sharply, because the game is far from completed. If I could make a list of desires, he would include the completion of support for the controller, providing the player with a lock mechanics and the ability to configure almost everything in the settings.

Visually, Sirenis is very similar to something from the fact that no one is looking. The color palette is saturated and colorful. Currently, the textures are flat and have no details. Nevertheless, the environment is interesting, with small secret regions, underground caves and various heights. It seems that work in progress, that it is. There are several errors associated with sound. Environmental and narrative sound need a small amount of setting and is often completely cut out.

Vision of the future

Despite the fact that I am not noted in the obtained PR materials, I read that the signal: stuck on Sirenis is also developed for VR systems. I see it. Firstly, in this space there are much fewer games in the genre of adventure for survival. Graphically, the signal looks larger in accordance with the names VR, with their slightly less capable processing with power.

Although the signal: the stuck on Sirenis has some potential thanks to his narrative, he is still quite rude in the edges, not unexpectedly from the game that is just preparing for early access. Over time, high -quality feedback from the players and the constant attention of the developer, a signal: stuck on Sirenis can be an adventure of survival, which is worth spending for many hours.

*** PC code provided for preliminary viewing ***

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