Starfield was a “bat**** crazy idea” for a studio that’s “never made a space sim,” Bethesda lead admits, but “an ambitious project is what we aim for”

Starfield design director Emil Pagliarulo says making a space RPG was a “crazy idea” given that Bethesda had “never made a space simulator” and that's why the developers had to do it.

In a conversation with GamesRadar+ about the legacy of Fallout 4, we talk about how ambitious Bethesda's plans for the role-playing game were – even by today's standards. For Pagliarulo, big change like this is what Bethesda is all about.

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