Starbreeze making layoffs after scrapping D&D project

Maker Payday Starbreeze canceled its upcoming Dungeons & Dragons project, the Project Baxter code to reorient to its old salary franchise.

Baxter was declared “cooperative urban crawling through the reacting world of Dungeons & Dragons,” and Starbreeze was also published. The name received a preliminary release date of 2026.

The cancellation will lead to an entry that does not have a cage of approximately 255 million on September 25 ($ 27.2 million) and will lead to about 44 people, including contractors and employees working at full rate.

In the statement for the developer of the Games, Starbreeze said that she could not indicate the exact number of dismissal from -in -negotiations of trade unions that will take place in the coming weeks.

General Director of Starbreeze Adolf Kristjansson, who was appointed in March 2025 To help the publisher rehabiliting the salary day after a three -apartment Thank you when starting-I said that the termination of the Baxter project was a “difficult but necessary decision”, which would ensure the transfer of investments in projects with long -term potential.

“Our strategy is clear: the day of paying salaries is one of the most ip IP in games, with unsurpassed coverage and potential.” Kristjanson said in a note for investorsField

“Having focused on our investments and talent, we can accelerate delivery, attract players with great content and strengthen the Starbreeze position as a clear leader in the invitation genre. It is about aggravating our focus to create the strongest long -term value for our players, our people and our shareholders. ”

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Some members of the BAXTER team will be redistributed for other Starbreeze projects.

“This redistribution strengthens constant delivery, reduces dependence on the external set and guarantees that the experience is focused, where it creates the greatest influence,” the note says for investors. “Where internal opportunities are limited, Starbreeze will actively support the affected employees to switch to new roles in the industry.”

Starbreeze intends to expand Payment day 3 The team is up to about 50 employees before the end of the year.

“Our goal is to keep salaries day as a modern game in the field of life”

In a separate announcement describing its updated business strategyStarbreeze said that he wants to expand the genre of “Heisting”, doubleting the day of payment of salaries.

It said that the cooperative shooter remains one of the most recognizable franchises in the world, attracting more than 50 million players today, bringing almost 4 billion (428 million US dollars) in the form of lifelong gross income.

Kristjansson explained that the salary was fixed as a “growth platform” in Starbreeze, which, in his opinion, should now turn the franchise into “Modern Life Game”, while at the same time defining three strategic business pillars: the main IP PayDay IP, additional experience and special operations (workplace work).

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Payment day 3 It turns into a scalable platform for attracting millions of players around the world, ”the investor’s second note will make a second note.“ The franchise will turn into a modern game in the field of life through constant technology, expand and clarify the experience of players and improved models of interaction intended in order to be fair and stable. ”

Starbreeze explained that it will strive to release by -products focused on the narrative and expansion in order to convey the series to new platforms and expand the universe to the salary. This STARBREEZE complaint approach will create new income flows and set the “wider portfolio of covers”.

In addition to support for salary, Starbreeze said she would manage the “selective and profitable business of services”, accepting hiring projects that bring income, while providing valuable experience to their teams. It states that the projects that he accepts “complement development to salaries and maintaining flexibility through partnerships with leading players of the industry.”

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“This strategy is devoted to execution and growth – with great quality and predictability,” concluded Christianson.

“Our goal is to maintain a salary to develop as a modern game in the field of life, and open new ways for players to test the genre through Heisting Experiences and special operations. Having focused on the provision of long -term value to players, we strengthen the basis that stimulates steady growth for Starbreeze. ”

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