October on us. The beginning of the “terrible season” means that this is a fantastic time to share the terrible horror stories DEV DEV – for example, terrible problems of preserving games such as games Guild of War And Guild of War 2 Use with the most small break.
This week, on the game developer, Game Arenanet Director Stephen Clark-Uilson and server programmer Robert Necorcuk, looked to share stories from their many-many-year-olds in order to preserve the two longest gaming role-playing games in the field of multi-user online games.
This is a fascinating view of the problems of the migration of server suppliers, the nuances of optimization Guild of War For modern computers and what happens when players begin to knock on your API, like the horde of zombies, while you are trying to return the server.
What is the value of conservation Guild of War Online?
When many game studios update their online games, they are usually used to the order of old names to focus resources on the latest version. But Clark-Uilson was able to break why to save Guild of War Online is a huge good for the arena. This not only rewards the fans who played for decades, this lights confidence in Guild of War 2 The base player that their favorite game will not be thrown back in the near future.
The podcast of the game developer is a two-week podcast, telling about triumphs, disasters and everything between the development of games, exchanging lessons and strategies that can use colleagues-developers to hone their skills. The podcast of the game developer is organized by Briant Francis, edited by Pierre Landriau, and in “Music Mike MikhanField
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