Remedy interim CEO Markus Mäki, who replaced longtime boss Tero Virtala this month after a failed launch FBK: Fiery Breakthroughexplained that the Finnish studio must coordinate its efforts more effectively to produce “excellent, distinctive and commercially successful video games.”
Mackie's remarks were published in a company press release. Business review for the third quarter— published just a few weeks after Remedy Issues Profit Warning due to poor sales of the first self-published edition, FBK: Fiery Breakthrough.
The interim chief stressed the need for a “sense of urgency throughout the organization” if Remedy hopes to correct course with hits like Alan Wake 2 And Control.
“My immediate focus is to ensure our commercial operations are running alongside successful development projects,” he wrote. “This requires better coordination within the studio coupled with a focus on gamers and market demands. The games business continues to be a hit business, and our return to profitability can best be achieved by creating great, distinctive and commercially successful video games that players love.”
Discussing the current state of the business, Mackie noted that in the third quarter ended September 30, 2025, revenue grew 32 percent to €12.2 million ($14.1 million).
The company reported an operating loss of 16.4 million euros ($19 million) in the third quarter. This comes after Remedy recognized a non-cash impairment charge of €14.9 million during the quarter, representing the majority of capitalized development costs, and allocated acquired publishing and distribution rights to FBK: Fire break.
Solving the problem of diversion of development resources from FBC: Firebreak
Weighing Performance FBK: Fiery BreakthroughMackie said sales had only improved “marginally” despite the launch of the game's first major update. He explained that the studio will continue to create features that “increase player value and meet our updated long-term sales expectations.”
“We have shifted development resources to our other games in development while maintaining our roadmap for FBC: Firebreak,” he added.
Mackie said other Remedy projects, including Control 2, Max Payne 1 and 2 Remakeand an unnamed game (currently in the proof-of-concept phase) are “on track.” He reiterated that expanding established franchises like Control and Alan Wake remains key to Remedy's long-term strategy.
“While carefully balancing the risks associated with our product, we also need to maintain our ability to create new experiences for our audiences, as we have done for the last 30 years,” Mackie concluded. “We are not satisfied with our recent financial performance, but we remain confident in our ability to create great video games that resonate with players and are commercial successes, returning us to profitability.”





