Peak is “not going to be a forever game,” but the viral co-op climbing game’s devs don’t want to “leave anything on the table” either

As the product of a four-week game jam between two friendly studios looking to experiment, Peak was never meant to be an instant viral phenomenon. So co-developers Aggro Crab and Landfall also didn't plan to support the co-op climbing game full-time as a live service game, and over 10 million copies sold doesn't change that fact.

The head of Aggro Crab studio (developer of Going Under and Another Crab's Treasure) Nick Kaman stated this in an interview. interview with GamesRadar+where he explained that updates to Peak wouldn't last forever. For context, both studios have been supporting the game non-stop since its viral launch, most recently with winter holiday event with snowball fights.

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