Our pick of the best GamesIndustry.biz features of 2025 | Year in Review

Let us blow our horn for a moment. GamesIndustry.biz release an incredible range functions In 2025, with 2026 quickly approaching, now seems like a good time to highlight some highlights. Below are some options to revisit.

Big games

We spoke to the people behind some of the biggest games of 2025, including Blue Prince creator Tonda Ros And the people behind breakthrough hit Dispatchand Sandfall Interactive's Francois Meurisse and Kepler Interactive's Matthew Handrahan explained why they were is committed to keeping the team size small after the huge success of Clair Obscur: Expedition 33.

We also learned how other big hits are influencing studios' plans, and Brandon Sheffield detailed how Necrosoft Games was forced delay the release of Demon School to avoid the power of Hollow Knight: Silksong. And we were looking forward to tomorrow's games, interviewing Quantic Dream about their unexpected turn into MMOs with Spellcasters Chroniclesand toasting the Neon Giant oh No Law and their ongoing romance with cyberpunk.

Reactions and ideas


Robotic leg tramples GDC billboard
Marketing around the GDC rebrand was not received favorably. | Image credit: GDK

GamesIndustry.biz collected insightful reactions from industry leaders to EA shock buyback, rebranding of GDC into “Festival of Games” (We talked to its organizersSame), unexpected delay GTA 6and the upcoming purchase of Warner Bros. by Netflix from the point of view What will this mean for the video game division?.

We also addressed the issue of Switch 2 development kit shortages. at the console's launch and questioned the co-founder of Metacritic on how the site actually works. Jeremy Peel asked:What's going on with Steam and itch.io's crackdown on adult content?and in the same spirit I explored How games and websites were blocked as a result of the UK's recently passed Online Safety Act.

BAFTA Executive Director of Awards and Content told us exactly how the BAFTA Games Awards are judgedand two studios explained how they dealt with the unpleasant matter of layoffs. Unity has provided some information about recovery from the Runtime Fee fiascoand Godot's head explained how the open source engine benefited from the same episodeand continues to grow.


To the Moon Expo
Our coverage of To The Moon became one of the most read articles of the year.

One of the most read articles on the site this year was a review what went wrong with the To The Moon Expo at Birmingham NEC and we too interviewed Santa Ragione co-founder Pietro Rigi Riva on why a Steam ban on their game Horses could mean curtains for the studio.

Finally, zooming out a little, we asked: will the gaming industry grow or stop?and in a huge two-part article called “The Big Picture,” analysts including former PlayStation chief Shawn Layden took a closer look problems of our time And possible future trajectory of the gaming industry as a whole. Plus we asked the most important question: Where did all the money go?

Industry Trends

One of the biggest trends in gaming at the moment is transmedia, and we've covered that 'Minecraft' Movie's Wild Success Could Mean a Future Game Adaptationand also spoke to Thatgamecompany about their struggling to find funding for a film based on their smash hit Sky: Children of the Light.

This year we've seen a number of relatively small games on Steam seemingly explode out of nowhere, and Rick Lane explored how one of them, drug dealing simulator Schedule I, managed to find such a huge audience. Likewise, a new audience emerges in the form of VR natives: Young people who mostly play multiplayer virtual reality games.


Schedule 1 was a surprise hit over the summer.

The general advice for chasing gaming trends is to not do it because by the time your trend chasing game is over, the audience will have moved on. But Allan Smith explains how he managed to join Surviving Vampires turning around my current game incredibly quickly, which did require some very late nights.

In 2025, the movement toward unionization in the gaming industry continued apace. We spoke to the IWGB about their efforts in the UK.as well as coverage Successful creation of the trade union ZA/UM.

When it comes to technology, we spoke to the people behind new platform of the Digiphile gaming package'Goodreads for games' Playnist app and Ubisoft AI NPC Teammate Concept. Regarding publication, we have considered pitfalls and opportunities of user-generated contentand also talk to Digital returns And 11-bit studios about their desire to focus on smaller games.

CEO chats


Maya Rogers, President and CEO of The Tetris Company
Maya Rogers of Tetris Company was one of the many CEOs we profiled this year. | Image credit: Tracy Wright Corvo

Company executives stood in line to talk to GamesIndustry.biz in 2025. Below are some highlights:

Game history


Sub-Zero kicks Johnny Cage in Mortal Kombat Legacy Kollection
Digital Eclipse continues to expand its library of retro reissues. | Image credit: Warner Bros Entertainment/Digital Eclipse

In addition to exploring current issues and forecasts for the future, several features on GamesIndustry.biz this year we looked at gaming's past and ways to preserve it.

Nightdive Studios CEO Stephen Kick told us it was “disappointing” to see Nintendo unveil Game Key Cards for the Switch 2 as we studied the state of preservation of games in general. Meanwhile, Digital Eclipse spoke about the games they would like to bring back: including a collection of Sega Saturn-based fighting games..

Peter Molyneux shed light on what happened its vaunted Kinect game Project Milo, and former Deep Silver head of communications Martin Vane explained Why was Jager's version of Dead Island 2 canceled? (“It would kill the franchise.”)

Former SIE Worldwide Studios President Shuhei Yoshida shared his memories of the launch of PlayStation in Europe 30 years agoincluding his desire to see more Japanese games come to the West, and Alex Joseph explained why he wanted to revive Acclaimand why the new version of the publisher does not bring back old games.

Latest review

Finally, we want to highlight three thought-provoking features. Ignas Viversis talked to Palestinian voices in games about their efforts to empower current and new Palestinian game developers, and we spoke with a number of players about contract negotiations in the UK have become something of a nightmare – and why this is so. Finally, Vic Hood interviewed a dozen women about their experience in the industry in the decade since Gamergateand how things need to change to encourage and retain more female talent.

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