The holiness of the Canadian football league has never been about 110-yard field or 20-yard zones with target points at the front.
The essence of the league has always been two things that she offered more than any other: unpredictability and progress.
As a person who has invested more than three quarters of his life in this sport as a reporter, a broadcaster and a fan, but was never paid for the league or his main media partner, I feel qualified to assume that these changes are more related to the improvement of the game than any perceived Americanization of sports.
One of the aspects of the CFL game, which has grown, is the third place in the range of field goals, is not unpredictable or progress. Crimes either go to this on the third and one, or a line for a regular field target. What is so interesting about this?
A strange missed field target provides entertainment with 300-pound offensive linear players trying to engage in a dynamic returning blow, but these plays are relatively rare. Field attempts to go to 40 yards, which are most of them, have almost 95 percent of cases. When they are missed, the ball almost always floats through the final zone to one point, not giving a return. If the field goals are not long, they are boring games.
The new system, which will fully enter into force in 2027, leads to much less predictability and leaves coaches with three different options.
The first is built in a field target, although these attempts will now be 15 yards longer than before. Teams will have to reach the 18-Yard line to try a 40-yard field target, which is not a chips. Longer field goals are more susceptible to the fact that they are blocked, there is no more point of view if the ball flies out the back of the final zone, and there is still a risk of returning if the target goal does not reach.
The second choice is the fall, although this option is unlikely to gain a lot from the point of view of a field position, unless the player begins the perfect blow to the coffin. Other results include reverse traffic jams, which lead to a minimum pure strengthening or potential large profitability to the other side. If you do not chase one point or a blow on the side, the last of which can become much more popular – a field or a nearby range of targets, in the visible, is an unattractive option.
The Third Azatic Games on the Third down, which suddenly is much more capable. Crimes can use all three falls in this situation to combat protection that descend deep into the coating to create protective shells. Forcing protection to protect short passage and running, plays more aggressively, more options can be open for crimes that want to take deeper pictures and rely less on the style of Dink and Dunka, which complicates our game in this century.
Based on these changes, the red clower zone can become much more interesting than it was in a very long time. This definition of unpredictability and progress – and the rest of the game that we love remained almost the same.
I am also attributed to the Americanization of our great game in irrelevant, as it doesn’t matter. Being a child of the 90s, I still pinched to think that I had a seat in the front row to have a magic of a Flinti arc. He was Michael Jordan from sports, and he was all out of our game, and all this was standing.
The subsequent success of passers -by with Buffalo Bills opened NFL's eyes and made them look in the mirror and think about ways to make their own game better what they have since.
The time of these changes can look bad from the tense political relations between Canada and the United States. It also seems appropriate to interrogate the new commissar Cloll Stuart Johnston for making such radical changes so quickly. Last week, he ran into some difficult questions at his press conference in Toronto and will undoubtedly encounter a large number of this year, which is only seven weeks later.
Given what has been said, being open to change is what has made the Canadian football league the greatest game on Earth in the first place. Johnston clearly decided to talk less about the conversation and more about actions, which is not bad for the game that can always be improved.
These changes seem to be unpredictability and progress, two distinctive features of cells.