Nvidia’s new G-Sync Pulsar monitors target motion blur at the human retina level

This gives those individual pixels time to fully transition from one color to the next before they are backlit, meaning viewers don't experience those pixels fading out of one color as they would on a traditional G-Sync monitor. According to Nvidia, this also means those old pixels don't last as long on the viewer's retina, increasing the “apparent refresh rate” above the monitor's actual refresh rate.



Asus' illustration shows how the G-Sync Pulsar uses strobe to limit old frames being stored on the retina.

Asus' illustration shows how the G-Sync Pulsar uses strobe to limit old frames being stored on the retina.


Credit:

Asus/Nvidia


Similar “Ultra Low Motion Blur” features on other monitors with pulsating backlighting. existed for some timebut they only worked with a fixed refresh rate. What sets Pulsar monitors apart is that they synchronize pulses with the monitor's variable refresh rate G-Sync, offering what Nvidia calls a combination of “tear-free frames and incredible motion clarity.”

Independent testers had more varied impressions of the Pulsar's visual impact. YouTube channel The Monitors Unboxed called it “clearly the best solution currently available” for limiting motion blur, and “the first version of this technology that I would actually like to use on a regular basis.” PC Magazine, on the other hand, said The Pulsar's improvements are “minor in the grand scheme of things” and will be difficult for the average viewer to notice.

Nvidia explains how its Pulsar monitors work.

Either way, the G-Sync Pulsar should be a welcome upgrade for high-end gamers. while we wait for 1000 Hz monitors become a market force.

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