- The new DoomScroll website is now live
- It offers an “endless” selection of custom Doom maps to play in the browser.
- This is a true journey through the history of Doom, and some of these maps were created by programmers who went on to work at major game studios.
Ever felt the desire a nostalgic journey back to the shores of hell? Now you can immerse yourself in the game and try Doom right in your browser without installing anything necessary, plus immediate access to thousands of specially created levels for shooter.
PC gamer reports that the DoomScroll website is now available and contains classic 90's shooter in all its bloody glory, allowing you to enjoy multiple levels filled with pixelated monsters that can be killed with all those trusty old weapons, including the infamous (original) BFG.
It's the work of software engineer James Baicoianu and Internet archivist Jason Scott, and you can visit the site to see for yourself. Scroll down the list of available levels (some of which are entire episodes consisting of multiple levels), choose the one you like and click on it.
You'll then be able to view more details about the map – click the image in the lower left corner to get a proper look – and then click the Play button to download it and get started. Press the laptop's power button (top right) to return to a long list of levels that, according to Baykoyan's post on Bluesky, are “endless” (well, very long, anyway).
The creator tells us: “Introducing DoomScroll, an endless feed of thousands of user-created Doom WADs over the last 32 years, playable right in your browser. Our goal was to make decades of work from one of the most creative communities in gaming history more accessible and visible to everyone.”
Analysis: Cacodemon vs. Chainsaw
It's an impressive website that showcases Doom's rich history of custom levels, some of which were created by people who went on to work at major game studios. If you played Doom back in 1993 when it came out – like I did, one-on-one deathmatch on two computers connected by a serial cable – you'll probably appreciate this.
Baikoianu enthuses, “There's so much here, from simplified maps created by kids just learning how game development works, to complete transformations with brand new music, textures and sprites created by teams of volunteers who have gone on to become full-fledged game studios.”
However, be careful: this is time-consuming. It's also worth keeping in mind that some of these levels are, shall we say, a little tough. You'll need to feel comfortable fighting the chainsaw-wielding Cacodemon behind the first door you open in the level, and don't be surprised if you run from a horde of imps and guys with shotguns and then suddenly find yourself facing a Cyberdemon around the corner.
Another caveat is that some cards don't work, as PC Gamer points out, and I encountered one such setback, but everything else I tried was fine.
The last point to note is that mouse is quite sensitive – at least for me – so you can adjust this in the game settings. Press Escape to open the main menu and use the arrow keys on your keyboard to navigate through the options and, if necessary, lower the mouse sensitivity slightly.

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