Developers in Naughty dog They've reportedly been stuck in mandatory overtime for the past seven weeks to finish an internal demo of the bounty hunter game. Intergalaxy: Heretic Prophet by December.
Bloomberg explains The Last of Us studio employees have been asked to work a minimum of eight extra hours per week, and have been doing so since October. Employees prepare for a demo review of the parent company Sonyand the intergalactic team has apparently already missed several deadlines.
Studio head Neil Druckmann agreed, saying: “Naughty Dog now has a goal to eliminate the crunch.”
Since then, Intergalactic developers have been asked to come into the office five days a week, as opposed to the previous three-day hybrid arrangement, although there is a small caveat: they cannot work more than 60 hours a week. Bloomberg reports that this is Naughty Dog's first mandatory overtime in years, and it was ominously preceded by a memento given to members of the intergalactic production team earlier this year: metal coins with a quote from the game: “To reach our divine end, it is necessary to survive generations of suffering.”
While Naughty Dog's crisis is currently subsiding, some people fear it could resurface as Intergalactic gets closer to its release, which they say will be in mid-2027.






