Discover the horrors at the Espir Hotel
Lost Souls Interactive has unveiled its debut project, Hotel Espir, a single-player horror game based on the idea that sound can be fatal. The game takes place in rural Alabama in 1942. The game combines stealth gameplay, religious symbolism, and narrative puzzles, exploring themes of inherited violence, guilt, and the lingering presence of the past. The game will release on PC via Steam in October 2026, just in time for Halloween. A playable demo is planned to launch in early 2026.
Players take on the role of Charles Lemeck, a traveling father racing home before his daughter is born. His journey leads him to the Espir Hotel, an imposing century-old building with a long history of tragedy and bloodshed. What starts out as a simple sleepover quickly turns into a nightmare. Guests begin to disappear and an unseen presence begins to wander the halls. The entity that lives in the hotel does not see, but hears everything. Every step, every fallen object and every careless movement brings danger closer.
Survival depends on patience and restraint. Players must carefully navigate the hotel's five floors, solve cryptic environmental puzzles, and decipher letters. And all the while, we piece together the dark story of the Johnson family, whose actions shaped the hotel's curse. Death is significant because dying on the lower floors ends the game permanently. This increases tension and feelings of vulnerability.
“We wanted to make a horror film where silence is as important as movement” – says William Keeley, creative director of Lost Souls Interactive. “Every sound is a risk. Every step can bring something closer.”
Built on Unity, Hotel Espir emphasizes atmosphere, slow-burn psychological tension, and character-driven storytelling, offering a horror experience that focuses on fear and discovery rather than sudden shocks.






