Hollow Knight: Silksong (PC)

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Mark Nielsen
Published 1 hour ago / 244 views

Few games were as sadly known waiting time as once DLC, now a full -fledged game Silksongwhich was declared in 2019, and then years later 2023 2024 2025. It was a long, difficult journey, but six years later (and more, if you calculate the full development that supposedly began before the original game), Team Cherry managed to turn the continuation that you expect.

Like his predecessor Silksong It is focused on combat metio -sores with finely veiled inspirations Dark souls The series, both mechanically and in your story of stories. This time we play as a Hornet, our slightly cooler opponent from the first game, and although this change does not change the main game huge, it makes some interesting and generally positive changes.

On the one hand, Hornet is not a quiet main character, like a knight, instead has his own personality, with the pride of a warrior and a good heart, which makes her a rather pretty character to play as gives her more significant interactions. On the other hand, the death mechanic was somewhat changed. We still enjoy the convenience of discarding all our money when we die, but this time it is no longer protected by an evil ghost, which we must fight in the allegedly dead place where we died, but instead contains in a cocoon that will restore all our silk -a kind of “mana” used for treatment (and theoretically cast a spell, but you are going to do so, so that there is nothing to do so. Placed). This is one of the income, as far as the “mechanics of the death of the soul” gives it, but, unfortunately, the Cherry team still felt the need to limit your maximum silk later in the game, until your cocoon is picked up; The almost hidden punishment, which begins pointless and becomes more and more irritating as it moves.

Finally, and, perhaps, the most important thing, these are combat changes that occur with the transition to Hornet. The main mechanics of the gameplay is still how you remember them: simple, funny and fast SilksongField

These crests can also be filled with trinkets that replace the spell from the first game, which give various, usually insignificant lovers of Hornet. There are trinkets of three colors: blue give advantages in battle, yellow – more useful, and, finally, red – the newest of the three – are tools Use in battle, for example, to throw knives or traps or a draft that increases your speed, with limited use, but can be updated when resting on benches. In general, while there is nothing innovative in Silksong's The battle, it is well thought out and satisfies, and along with several additions as it moves, this makes a great Metroidvania Moveset.


When it comes to enemies and bosses that you will use this Moveset, Silksong It has a fairly massive bestiary according to any standards, indie or otherwise, and there is a good level of diversity and challenge. The game also has a real Hunter's magazine, which you can fill out, which adds to the level of interest in the first time to search for new enemies and study their movements and how to confront them.
Of course, not every enemy is the joy of fighting, and Silksong There are some of them, you have a more temptation to run by, and not encounter difficulties in fighting them, but the average enemy is still on the good side of the scale.

As for the bosses, this, obviously, is the main part of the series, with their grandiose telegraph movements and models for study. Although it is difficult to summarize too much – as we will get to later – they, as a rule, are the positive power of the game, with an epic feeling and achievements when they remove them.

However, if I criticized enemies and bosses, it would be, a few later clashes fall into the unfortunate path to be more likely to test with endurance than skills, with long fights with the trivial phase of the first. This may not be the worst sinner in this regard, but there are several cases when you probably do not have enough patience before your masks are over.

Aesthetically, this is once again, like his predecessor: a wonderful game both from the point of view of his visual effects and in an artistic style. A mixture of just painted characters, very detailed multilayer media and Lightning & VFX workshop are perfectly united to realize the world of errors, like several other 2D games. And the visual effects are not all, since music and sound deliver just as strongly and deliver an atmosphere that can vary from relaxed and serene to brutal intensity.

All the above elements are still united to form an incredibly strong main experience of Metroidvania, probably even more than the first game, since Silksong It delivers a little more diversity in its environment at an early stage, which adds to the pleasure of intelligence. The transfer and study of the first numerous areas, intertwined with a random meeting of new characters, side quests or boss boss, so that the master is just joy, and proves that Team Cherry has a talent for compiling a damn good Metroidvania.

Honestly, I would like the review to be finished at that moment, and that there were only praises to sing for SilksongAnd for many hours it almost seemed in it that this would take place, since research and battle were so pleasant that any tiny shortcomings that I encountered were easy to forgive. Unfortunately, the moment came when the scales overturned, and they are persistently. The problem is with many Souls-Ithered names have always been not in their difficulties, but their persistence is to kick the player when they fall, and although this was not my experience SilksongIn fact, he has a built -in mechanic outside the usual fall of resources, which serves Exactly This role.

As mentioned earlier, Hornet has various tools at her disposal, in addition to her ordinary ice cream that are limited in use, and the problem is how these tools are limited. There are two main resources in the game: rosary and fragments, and you will throw the first only to death, which seems to be a blessing. However, fragments instead consumed After death (or relaxing on a bench) to replenish any tools that you used. So what's the problem? The problem is that even with a full bag of fragments, one death can remove the tenth or even fifth from the total number of fragments, if you used all your tools, and they did not recover almost as quickly. In other words, Silksong I took a page from Bloodborne's Book and presented mechanics, which means that if you die ten times from a complex boss, you not only returned to where you started, you are worse.

The combination of this mechanic with a game that has consistent attempts in complex battles, as such a main part of its game cycle is unsuccessful; I firmly believe that Silksong It would be better without him. If, perhaps, the bosses dropped some fragments when stunned (at least those where it seems plausible), and the enemy’s random mittens were not completely freed from the reset of resources that would do a lot to facilitate this problem. In accordance with this, all difficult meetings are pure resources, without remuneration during or after, therefore, if you find difficult meetings difficult, you may well be forced to stop fighting them so that they can endure these brilliant stones or buy tiny bags with your hardworking rosarias that will serve you two or three attempts at best. According to the general recognition, the tools are an additional advantage that are rarely strictly necessary to overcome the battle (I rarely used them at all for the first half of the game), but this is still a restriction that not only puts the player with difficulty in a disadvantage, but also adds to the disappointment of dying and makes the players fight with their instruments both inside and outside the battles.

Unfortunately, although the problem of instruments is the most universal problem for later parts of the game, it cannot be said that it is the only one. In the end, the mechanic of the tools remains the same throughout the game. What makes him become a problem for an end is that the complexity curve, which was more than his predecessor, suddenly falls into an earthquake. I know that in this post-Souls World. Damn it, for the reviewer he criticizes the game for his difficulties, but with the risk of what Git Gud told me, I have to do this not for the very amount of death, but for what they cause, and about the influence that it has on common experience.

In the world of games, challenge Maybe Be his own reward, but only when this challenge seems fair. This complex line, which the Cherry team walked perfectly during the first half or more, unfortunately, begins shaky in later parts. Not only does the density of difficult sections not only increase, giving you a small room for a break to enjoy the trip, but several areas ultimately feel in rage only for this. As the intersection of the bullet of damn awkward enemies and traps, or fighting battles, where you need to dodge for 10 seconds between each blow, you can safely land, which actually only checks your patience. And as far as I can understand the satisfaction that comes from overcoming the annoying boss or section, when the game insists on punishing death and placing such sections back to the back, it is a two -dimensional problem: not only the disappointment that he can cause, but also even more time that he hurts, thereby getting rid of the focus from the study, metidvan measurements and even the history of the game.

If I have to briefly state my problem, then the first part of the game is an excellent metro -level and a good soul, while the second half (or maybe the last third, since this is a slightly gradual transition) is only the last. Despite the fact that this is not unique for the second game, it became even more disappointing from how brightly part of Metroidvania shines at the early stage. This, of course, does not mean that in the second half there are no redeeming qualities, but the fact that I should even make this refusal of responsibility shows how these elements of taxation for what was supposed to be an epic conclusion.

If the first half Silksong was sold separately, I would call it the best Metroidvania since then Metroine fearThe field if the second half were sold separately, I would call it shock therapy. Collect, Silksong In fact, the exact continuation that you expect, for the better or worst – epic, cruel, cheerful and faning. A very impressive game to be confident, but, restrained by several design options, it does not correspond to the potential that you see so clearly in the early stages.

This review is based on a digital copy of Hollow Knight: Silksong for PC

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