- Two killer the developers discussed how the team chose some of the locations featured in the franchise
- Each location “usually has a special event going on.”
- The developers also wanted to reflect different types of spy fantasy.
In a recent interview with TechRadar Gaming, two killer The developers talked about how they chose some of the global locations that appeared as levels in the series.
“It always starts with, 'Wouldn't it be cool if 47 went somewhere?' If you take a step back and look at different places and what's going on, […] we usually have a special event at this location,” explained Jacob Mikkelsen, legendary level designer from series developer IO Interactive.
He further identified the first major level of 2016. killer as an example. “In the case of Paris, the writer Michael had this scheme: we have a Russian oligarch who owns a fashion company, and then his partner in crime sells these spy secrets in a secret auction that happens at the same time under the guise of a fashion show.”
“I was talking to Martin, the art director at the time, about where this should all take place, and then he said, 'I think it should be a palace in Paris,' and I was like, 'Okay, cool, but they're so big, right?' and it was like, “I need a courtyard for a fashion show,” and then I went looking for a location in Paris. Google Maps“, he continued.
“I found different palaces in Paris, settled on the Luxembourg Palace and chose [to base the map on] this option, because of the shape of the building, allows for overhangs around it, so it will actually work very well for maneuverability throughout the building on the outside.”
According to Christian Elverdam, creative director and director of several killer headlines, the central question is always: “What is the most complex social event we could imagine at that time?”
Then the next question is, “How can 47 have a disguise that makes him part of this? You know, being on stage.” Then of course it's “What's the biggest chandelier you've ever brought down on someone?”
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Elverdam also explained that at each level, very close attention was paid to realizing different types of spy fantasies.
“In Paris, MI6 contacted Diana to obtain a list of NOC agents and stop this auction of secrets. It's essentially what James Bond would do if he were in the universe,” he said.
“We flirted with agent fantasy. Then we wanted Sapienza to be more of a Mission: Impossible story with this DNA-specific virus. I will say that it's funny that this later became the plot of No Time to Die. […] but we actually felt like it could be in a Mission: Impossible movie. We wanted Marrakesh to have a new and gritty vibe, like Jason Bourne.”
According to him, these ideas were combined with various locations that the developers wanted to include as a “marriage”. “It’s pretty organic.”
Hitman: World of Murdera selection of all three last killer games, now available for PlayStation 5, PlayStation 4, Xbox series X And Series C, Xbox Oneand PC or whatever Hitman World of Assassination – branded edition For Nintendo Switch 2.

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