FromSoftware head Hidetaka Miyazaki says games like Elden Ring and Dark Souls aren’t about “simply cranking up the difficulty; it’s doing so fairly”

Since then Demon Souls first released in 2009, FromSoftware has a reputation for producing some of the most grueling games available. Dark souls even appeared in “Prepare to Die”; edition, proudly showcasing how comfortable you'll feel dying while playing the game. Hidetaka Miyazaki, director of many of these games, including Elden Ringargues that increasing difficulty is not unfair.

In a conversation with Game Informer he discussed a philosophy of constantly pushing players to achieve their goals. “I know we get a lot of praise saying our games are difficult, but it's not just about increasing the difficulty; it is done fairly,” he states. “When players are killed and they can understand why they were killed in a particular case and it seems justified, it makes sense. That's the game we're trying to achieve.”

Leave a Comment