Former Rockstar lead says the studio’s wildest ideas “wouldn’t have been as good as GTA,” though he respects Larian for ditching Baldur’s Gate 4: “It’s not obvious. It’s very risky”

Quite a long time has passed since then Rockstar did anything other than GTA And Red Dead Redemption. Gone are the days of Max Payne, LA Noire or Midnight Run, but there were wilder ideas on the drawing board. A former executive who led one of these promising projects doesn't believe any opportunities were missed simply because they wouldn't have met the requirements of Grand Theft Auto.

“The reality is that if you have a studio that has one mega-successful game, it just doesn't make sense to make any drastic changes,” Obbe Vermeij, formerly Rockstar's technical director who worked on GTA 3, Vice, San Andreas and 4, said GameHub. “Whatever weird ideas you have, we should really bring them to GTA instead of just launching a whole new game.”

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