Finally, Wreckfest 2 has added in a spacious family minivan for post-school run muddy motor murdering

Sorry I'm late, I need to take my non-existent offspring to where they're learning their multiplication tables soon. Before that, how many of you want to be thrown around and go into a tailspin, with dirt and discarded metal being thrown around like a tornado caught in a landfill? This is the question asked Rackfest 2The latest update to finally give middle-aged mums and dads a proper ride on which to wreak havoc.

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Fifth Early Access Update sounds at the start of Christmas, ushering in the minivan era BugBear is a minivan if you want to be boring, or a people carrier if you're from the good old U of K. Festival of the Crash The family bus is called the Grandstar and it's great. There's room for seven seats among the roll cage, plenty of crumple zones between you and the object you're hitting, and maybe a booster seat you'll want to bring along for your little one.

Aside from a motorhome that isn't really a daily driver, Wreckfest 2's vehicle roster is currently missing a powerful family wagon that can stand up to the plethora of muscle cars, sedans, and hatchbacks. As someone who enjoyed the original Warwagon, Hammerhead and Hearse, I can assure you that it's good. If you like race cars that don't look like bricks, first of all bouuuuuuuuuuuuuuuuuuuuuuuuuu exists. Secondly, this update also adds a fast pair called Phaser.

There's a new track called Moorefield, which boasts two muddy racing and crash-oriented courses through a farmer's field, pre-pulverized into a wet and muddy mess to demonstrate the muddy and tire-flashing mechanics that BugBear has added to each ride. In this update, the glitch itself has received a major overhaul, with the developers explaining:

In a game like ours, colliding with others should be rewarded. However, previously the outcome could feel a little arbitrary, as there would be situations in which you were confident that you would land a good hit on your opponent, only to take more damage yourself. In this update, we have changed the attacker/defender detection system to ensure that we correctly interpret who is the attacker and who is the defender. We've also improved the gameplay logic that determines the outcome of a crash to encourage aggressive play. The essence of the changes is that, as before, when calculating damage, a vehicle with a greater mass and speed is now taken into account (it is simply more reliable), but when using the normal damage mode, the condition of the vehicle is also taken into account.

Finally, you can add useful settings that will allow you to add a livery editor. last month update easier to use. There are new decals and you can mirror them on different sides of the car or edit them as a group with the click of a button.

Now I'd better get this over with and get to work on the destruction so I can get the young people there in time.

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