Both Final Fantasy VII RIMACE And Final Fantasy VII rebirth Show some important changes in history compared to the original release. How Rebirth Director Naoki Hamaguchi told the game developer, adding that the new interpretation of the story was intentional to maintain the interest of players over time, given that this remake Final Fantasy VII divided into three parts.
“We want to maintain players' interest in our game, but for this we cannot just add new elements, this is not enough,” Hamaguti said during an interview at the game show in Tokyo. “We wanted to add a new interpretation in history, completely new plot elements, such things that, again, to support the player’s interest and force players to wait impatiently and be curious to the end of the Romee trilogy.”
Working on a RIMACK, Khamaguchi said that he was trying to think about what original players had in mind at first. In this case, what they loved in Final Fantasy VIIThere are parts of the field that he did not want to change or change, and decided to save as it is, but there were others that the team wanted to create something new for the modern generation of players.
Nevertheless, there are clear expectations that the team took into account to maintain this interest. For context, Final Fantasy VII launched in April 2020 from Rebirth Following in 2024. MagneticSquare Enix said that the company hopes to prepare the third and last release by 2027.
About Aerit …
“Obviously, when we look at Final Fantasy VII rebirthI think that many users were interested in finding out what would happen to Aerit and her fate, ”Hamaguchi said.
Now that the team is working on the third entry, the director believes that players will be interested in finding out what will happen, for example, with Meteor, as well as about the general conclusion. When he was asked if the player's interest is the motivation for the most daring changes in history, Hamaguchi said that it was difficult to describe it as it is. Rather, it was about ensuring success.
“The key to the success of this project is to determine what changes we would like to make in order to maintain the interest of players throughout the remake trilogy,” he said. “Without determining where we want to change some things from the point of view of history, it is difficult to guarantee that the project has succeeded, and not just Remake And RebirthBut the entire trilogy of remake. Thus, we, as it were, are trying to push the boundaries in this sense and try to find out what bold changes we can bring to history, but we are also trying to make cautious decisions around this. ”