Far Cry 6 Review | bit-tech.net

Fasten me to the chair and slide something thin and sharp under my nails, and I admit that Far Cry 6 is a little better game than Far Cry 5. I would not be completely sure why, however, because the two games are almost identical. Far Cry 6 is still ridiculous in the open world about the capture of checkpoints and the murder of wildlife. He still has wonderful shooting and emerging systems that are more and more from the observance of Ubisoft with a filling of cards full of icons. The story is still meaningless and somewhat tasteless charad, which connects itself in nodes, trying to be a serious story about the revolution and the stupid, buttuted side. I can calculate the number of really new functions, on the one hand, most of which actually do not work.

But under all the icons of maps and mysterious renewal systems and endless craft resources, this is a game that can, when they press, create moments of magic. This is by no means the best game in the series, and there are its elements that I actively despise. But if you put in front of me far 5 and 6 and ask me which one I would like to play, I would choose it without any fluctuations.

If you know one thing about Far Cry 6, then it is probably Giancarlo Esposito. The actor -Veteran, who played the laconic and sinister gus Fringe in the “Break -Back”, takes the role of a little less concise and slightly more ominous Anton Castillo, the dictator of the island of Yara. He is a man whom you, as not necessarily gender Dani Rohas, who was a primacy of the military military, and now a novice partisan fighter, will strive to overthrow over the next 30-50 hours.

The actual plot of Far Cry 6 includes some full boots about a special form of tobacco, which treats cancer, but requires a particularly toxic type of fertilizer for growth. This is probably the least interested that I was in Far Cry Fold (which was not completely exciting to start). Ultimately, all you need to know is that Anton Castillo should die, like his three best lieutenants, each of which controls one of the stretching provinces of Yara. You need to undermine the lieutenant’s military grip on these provinces, capturing road checkpoints, sabotage military installations, blowing anti-aircraft towers so that you can freely fly around and combine fragmented fractions of the Yara through completing historical missions.

Partisan war is the main theme of Far Cry 6, as well as a source of its several new ideas. The island of Yara is cut by hidden partisan paths, winding ground tracks, surrounded by blue colors, which allow you to safely cross the island away from the curious eyes of Castillo. I like the idea of ​​using the jungle in your interests, and the paths are interesting for navigation, often including a mixture of riding, from the first person, and transparent facial faces rise, using a capture hook.

Unfortunately, Far Cry 6 also introduces the ability to walk freely around cities and roads, simply shut up their weapons, after which the guards will not bother you if you do not fall into their faces. By general recognition, this is a useful ability that allows you to approach directly to the checkpoints and drink several guards in the Noggin before they find out what is happening. But this to some extent undermines the concept of a heavy and quick blow before melt in the jungle.

I am quite fascinated by the other partisan idea of ​​Far Cry 6, namely two new types of weapons-“Resolver” and “Supremo”. The first of them is a non-general, special weapon, which is supposedly invented by your ingenious weapon by Juan Cortez. In practice, they are stupid to such an extent that they are vulgar. The nails and flamethrower are not so bad. But there is also a pistol that launches the compact -disks, and the other that shoots with giant metal spikes, like something from Mad Max. They are too intentionally stupid, feeling inappropriate in the reliably landscape world of Yara.

But Resolver is positively justified compared to Supremo, a completely absurd assortment of weapons with a superpower, applied to the shoulders of tribute, like an armed backpack. From the overall scening of a rocket with automatic aiming to another, which triggers the destructive ring of fire, they are a step away from the “click” buttons, opposite the Far Cry perfumes, invented creative solutions of problems. This is like what you get in fate, and I do not understand why it is here.

No matter how stupid and annoying, like Resolver and Supremo, under them a pleasant and smartly built FPS with an open world. Along with Resolver weapons there is a wide range of very modular tools and a unique special weapon that allows you to insist on any situation. As a rule, I swayed to the missions with a gun, a gun that makes shocking the fast work of enemies, a universal sniper rifle for long distances and a incendiary shotgun, which was perfect to release liberal distributed explosives.

Far Cry 6 includes almost all the dynamic systems that have played in the game over the years, the result of which is that they regularly unfold with amazing and dramatic ways. In one example, I had to destroy a bunch of aircraft carrying toxic fertilizers used to grow castillo tobacco. But my attempt to penetrate the runway went wrong, and the military sent them to air support after me. Then I had to climb into one of the planes that they sent me to destroy to remove enemy fighters, and then used this aircraft as a rocket to destroy the remaining planes on the ground. It was fantastic.

Smaller meetings can turn around amazing and funny ways. On an accidental road, I ran into a soldier holding a rebellious hostage. I entrusted my Crocodile Companion Guapo on the guard, but before he could get there, he was intercepted by some wandering wild dogs. When Guapo fought with fools, the guard noticed three dangerous animals and hugged him. Then I freed the hostage, only so that they ran out onto the road and be knocked down by a dead passing car.

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