Fallout co-creator Tim Cain’s long list of “nitpicky” D&D questions for Wizards of the Coast in 2002 might help explain why Larian wanted to move on from the tabletop license after Baldur’s Gate 3

Reasons for success Baldur's Gate 3 There were many of them, and one of these factors was the use of the Dungeons and Dragons license. D&D's popularity has exploded since the last time role-playing game developers created ruleset-based games, and suddenly we have a great video game welcoming a new generation of fans. Why did Larian want to give up this advantage? Well, a fresh history lesson from role-playing game legend Tim Kane shows the limits that D&D can impose on a video game project.

Cain is best known as the creator of the concept for Fallout and the development director for the original game, but he also directed the acclaimed 2003 game D&D: The Temple of Elemental Evil. Based directly on the D&D 3.5 module of the same name, it was perhaps the most faithful adaptation of the board game ever made, replicating just about every little rule and character building option you could want.

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