Ex Valve designer reveals the door and big toe that retroactively broke Half-Life 2: “This isn’t a normal bug – it appears to have traveled backwards in time and infected the original!”

More than 20 years later, we are still learning new and fascinating details about the legendary Valve First-person shooter, Half-Life 2. Today we listen to former Valve designer Tom Forsythe talk about a bug discovered in 2013 that apparently traveled back in time and infected the original version of the game.

I realize this is a lot to take in, so let's unpack this truly fascinating case of technology accident. As detailed by Forsythe MastodonForsyth and Valve programmer Joe Ludwig were working on porting Half-Life 2 to the Oculus Rift VR headset, and early in the game Forsythe encountered a bug that prevented him from entering a room and thus escaping the critical path. There was no way to move forward, which was weird enough, but what was even weirder was that no one could remember encountering this bug in the original game. Forsythe even watched a video of the first scene where he encountered the bug, but it wasn't there.

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