Elden Ring: Nightreign Adds New Patch Ahead Of The Forsaken Hollows DLC

This week From Software's Elden Ring Nighttrain expanded with The Forsaken Hollows expansion, which adds two new playable characterstwo additional bosses and the new Shifting Earth event. But if you want to play this DLC, you will need to add the new Nightreign patch version 1.03 on PC and consoles.

One of the main changes in this update is the expansion of the conditions for triggering relic effects. The game's passive effects have been increased, including greater attack power when using a two-handed weapon or weapon, as well as chain attacks, dash attacks, and jump attacks.

Wrath of Gold has received a power boost while reducing FP consumption costs for players. This patch also includes a number of bug fixes, including a bug that caused players to teleport to the wrong area during an Augur Invasion if they landed a critical hit at the time. Under certain conditions, players were unable to activate Places of Grace or Churches, but the notes say the issue has been “mitigated.”

If you want to unlock new The Forsaken Hollows characters and fight new bosses, visit GameSpot. guide to launching new DLC. Forsaken Hollows will officially release on December 4th. You can find the full notes for the new update below.

Description of the Elden Ring: Nightreign update version 1.03

New features

  • Added support for Abandoned Hollows.
  • If you have The Forsaken Hollows DLC, it will appear in the lower right corner of the title screen.
  • Added display of currently equipped relics in the character selection menu.
  • You can check the effects of equipped relics by switching the display.
  • Added the ability to set names when registering Relic presets in the Relic Rites menu.
  • The names of the sets can be changed in the “All presets” section.
  • The order of presets for each character can now be changed in the All Presets section of the Relic Rites menu.
  • In the Relic Rites menu, you can change the order of presets (but not the order of the character itself) in the All Relics section.
  • Added a deep large scenic flat stone to the Collector's Sign Shop.
  • The display of map layers can now be toggled in the Results menu.
  • Relics equipped by each player can now be displayed in the Results menu.
  • Relics can only be displayed for sessions played in version 1.02 or later.
  • Players with a personal goal that requires defeating a specific target during Rekindling Memories can now go on expeditions with players whose personal goal does not require defeating a specific target.
  • Personal goals that do not require the destruction of the target will appear for only one player in each expedition.
  • The number of flasks will now be highlighted in the following situations:
  • When the number of flasks reaches the maximum capacity,
  • When an enemy-induced effect triggers, affecting the flask.
  • The vertical position of the compass rune icon will now be displayed if the runes dropped by death are significantly above or below the player character.
  • The map menu can now highlight specific events that occur on a map layer that is at a different level from the character's location.
  • The inactive power selection screen has been changed so that the HP bar and other UI elements remain visible while the screen is being displayed.
  • The range of weapons in Limveld stores has been adjusted.
  • Added fire pots to the store inventory inside the Spirit Shetler.
  • Targeting enemies behind when a tombstone spawned by Raider's Ultimate Art no longer triggers.

Balance adjustment

In general, the triggering conditions for low health relic effects, passive equipment effects, and special effects have been expanded.

  • Changes to passive effects and special effects
  • Added new passive effects:
  • Improved melee attack power
  • Improved dash attacks
  • Improved rolling attacks
  • Increased the effect of the “Improved Attack Power” passive effect when using a two-handed weapon.
  • Increased the effect of the Up Attack passive effect when using two weapons.
  • Improved Chain Attack's passive effect has been increased.
  • The effect of improved charge attacks with a passive effect has been increased.
  • Increased the effect of the “Improved Jump Attack” passive effect.
  • Increased the effect of the passive effect of Improved Defense.
  • The effect of the passive effect “Improved Skill Attack Power” has been increased.
  • Increased the effect of the passive effect of physical attack.
  • The trigger conditions have been expanded and the effectiveness of the “Improved Damage Negation” passive effect has been reduced when health is low.
  • The trigger conditions have been expanded and the effectiveness of the Blue Feathered Branch Talisman has been reduced.

Changes to Relic Effects

  • Increased the effect of physical attacks.
  • Increased the effect of Improved Initial Standard Attack.
  • Increased the effect of improved critical hits.
  • The effect of improved guard counterattacks has been increased.
  • Increased the effect of improved XXX damage (except for bow weapon types).
  • Increased the effect of improved attack power when having 3+ XX (excluding bow weapon types).
  • The trigger conditions have been expanded and the effectiveness of Improved Damage Negation at low health has been reduced.

Other changes

  • FP consumption has been reduced and the power of the Wrath of Gold spell has been increased.

Bug fixes and improvements

  • Fixed an issue in the Augur Invasion event that would prevent the character from properly teleporting into the Augur battle area if the player scored a critical hit while the teleportation was triggered.
  • Resolved an issue where Places of Grace or Churches would not activate, and leveling up and adding flask charges would not be possible under certain conditions.
  • Fixed an issue where Night Tide had a different range than other players when rejoining a session under some conditions.
  • Fixed an issue where hammer weapons with the Prayer Strike skill would not display.
  • Fixed an issue where effects that healed or buffed allies would not apply to characters dodging or performing their Ultimate.
  • Fixed an issue where weaknesses created by Iron Eye's Mark skill would appear on some players and not others under certain conditions.
  • Fixed an issue that caused the Raider's Strike Back skill to cancel and cause the character to flinch when receiving certain enemy attacks that did not deal damage while the skill was active.
  • Fixed an issue where the Affinity Remnants generated by the Hermit's passive ability Elemental Defense would not spawn when he was hit by certain enemy attacks.
  • Fixed an issue where stagger damage would not be applied when parrying certain enemy attacks with Executioner.
  • Fixed an issue where the range of throws to evade attacks from some darkness-infused enemies was different than intended.
  • Fixed an issue in Depths Relics where the Green Spot Crystal Tear effect present at the start of the Expedition would not appear.
  • Fixed an issue in the Expedition Menu where the gauge showing the Deep of Night rating would not appear when performing Depth Reduction, causing the subsequent gauge to not reflect that stat correctly.
  • Fixed an issue in the Relic Rituals menu where the icon indicating placement in other vessels would not display correctly.
  • Fixed an issue in the inactive power selection screen that was causing the UI indicating rarity to not appear on equipment and item icons.
  • Fixed an issue where sorting by FP consumption in the Sparring Gear menu and the Visual Codex menu in the Sparring Fields when displaying the list of sorceries and spells would not work correctly.
  • Fixed an issue in the Results menu and Victor's Notes menu where the attributes added by Relics to each character's weapons during an expedition were not displayed correctly.
  • Fixed an issue in the Results menu where other players' special effects were not being recorded after a certain number.
  • Fixed an issue where if a session was disbanded immediately after a player left, the title screen message confirming returning to that session would continue to appear even after clicking OK.
  • Fixed some graphics rendering issues.
  • Fixed an issue that caused some sound effects to play incorrectly.
  • Corrected part of the text.
  • Made several other performance improvements and bug fixes.

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