Call of Duty: Black Ops 7 Multiplayer Feels Right

Call of Duty: Black OPS 7 multiplaying impressions

This week I was lucky to be present Call of Duty Next In Las -Vegas, as part of the chosen press group, next to many streamers and influential people. Yesterday and this morning we had the opportunity to test several multi-user Black Ops 7 cards. In total, I would say that we spent about 2-3 hours, playing in multi-user benefits, so there were no extensions, but this was enough to give you several early hot takes.

In general, I really dig what I still see. Of course, it still looks and feels like Call of Duty (no surprises), but he feels fresh and repeated. I was skeptical, but this is not just a famous expansion package or Black Ops 6.5. This is much more. Here are 12 things that I like at the Multiplayer Black Ops 7:

1. This classic black sensation returns

Even with its futuristic setting 2035, Black OPS 7 is felt as a return to this dense, grounded game process that placed the series on the card. This is still sharp and rapidly developing, but there is a little space for breathing, if it makes sense. Slide-breeding is still a thing (old habits die hard), but this is the closest that the series felt for Black Ops 2 over the years, and this is a good thing.

2. Tinted public display

The deputy returned, but it was established. The tactical sprint is now a percussion, and not by default, and jumping on the wall is replaced by full -fledged on the wall. You can still dive, slide and run around like crazy, but now it requires compromises. There is no more advertising during sliding or jumping on the wall. Instead, you use a tactical position that is located between Hipfire and ADS. Could I do it? Lol, no, but many streamers and pluses at the event made. Result? The movement feels dynamic, and if you can nail this mechanics, look!

3. A giant field of battle with the brain

We have not yet been able to play in a skirmish mode, but the 20V20 setting sounds surprisingly well thought out. With changing goals, vehicles, Wingsuits and Spawn-on-Squad Mechanics, this is like a more reasonable answer of the cod to a ground war. If you perform correctly, it can be an outstanding mode with the meaning of reproduction. I look forward to this.

4. 30 weapons when starting

Sixteen out of 30 weapons are completely new. This is since 12 last year. More importantly, the weapon now has a clear personality, and prestige with weapons has returned with new awards, such as unique investments, spells and exclusive camums. You can even share your weapons assemblies through a QR code, which is a cool stroke for streamers and hardcore players.

5. A lot of delicious cards

There will be 18 cards out of the box, which is outstanding. The four cards that we played the next time felt carefully designed and detailed. They are reasonably laid out and do not rely on tricks. The best part? The legacy of the card, such as RAID, Express and KHICKED, return, rethought for BO7 systems. This is a great mixture of nostalgia and new.

6. Stunning visual effects

Of course, we played on high -class computers, but the game looks fantastic. The effects of the explosion, the area, backgrounds and atmospheric lighting really increase experience. This is not just cosmetic. This adds to a sense of life, reactive environment.

7. The overload mode is controlled by chaos

This new 6V6 mode is mainly tug of war over the mobile device that you are trying to control. This is fast, controlled by an impulse, and makes quick adaptation. At first I was stunned, but as soon as I understood it, it was really fun and strategically. I am very curious whether this flight mode with the Call of Duty community makes.

8. Field updates are updated

Thanks to the new Overclock system, you can align not only weapons, but also field updates, evaluation and equipment. And you can do this in the middle of the match. These updates are not an insignificant increase in statistics, they can radically change how equipment works (for example, active camouflage resale after shooting). Your equipment is now felt as the main part of your load, not a belated thought.

9. Scorestreaks with a highlight

Black OPS 7 is experimenting with some different and more modular marks. Outstanding? Dawg, an hourly dog ​​that can turn into a tower, complete with a built -in trophy system. Other stripes include Mech Rhino, Gravmaker Sniper and Squad Link for team lovers. In addition, if you go a special path, you can earn on laying benefits instead of stripes, unlocking everything with a drop of 1200.

10. The devices that form your play style

The benefits again feel fresh, with the following options:

  • Network – share amateurs with teammates
  • Looper – cocked your account
  • Scout, Overwatch, Captain and Gung-Ho also return or debut

Some of them feel adapted for creative downloads and really reward the players who experiment.

11. built for long -term development

There are no questions Black operations 7 He wants you to polish. Between the prestige of weapons, global progress in all modes, camus skill, weekly challenges and leveling levels, there are many long tails. If you are the one who grinds from unlocking or camums, you will eat well.

12. This is Call of Duty … developed

At its core, Black Ops 7 is still cod. But almost every system, including movement, benefits, loading, maps and progression, was thin or expanded. This is not like a continuation of the numbers. It looks like a studio that actually listened to fans, made hard calls and made a real idea of ​​providing reliable experience directly from the gate.

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