Best Valorant Maps in Competitive Pool: Win Rate Data 2025

The competitive map pool in VALORANT changes faster than most players can keep up with. Seriously, staying current with which maps are in rotation feels like a never-ending task. As of September 2025, the competitive map pool consists of seven carefully selected maps that rotate based on player feedback, map age, and upcoming developer updates.

VALORANT has seventeen total maps now, but the competitive playlist keeps things manageable with a restricted selection. Joe Lansford, VALORANT’s Lead Map Designer, has stated that the 5v5 tactical shooter will always maintain seven maps in the competitive pool a sweet spot that offers both variety and mastery opportunities.

These seven maps don’t stay locked in forever, though. Patch 11.08 shuffled things around once again, bringing back Split and Pearl while removing Ascent and Lotus from the competitive rotation. Currently, the ranked map pool includes Haven, Corrode, Bind, Abyss, Split, Pearl, and Sunset though this varies slightly between sources, with some reporting Abyss, Ascent, Bind, Corrode, Haven, Lotus, and Sunset.

Knowing these maps inside and out gives you a serious edge when climbing the ranked ladder. Each one demands different strategies and agent compositions. Abyss with its floating platforms and death drops plays completely differently than Bind with its teleporter rotations.

In this article, we’ll break down the best VALORANT maps in the competitive pool, complete with win rate data that might surprise even veteran players. Whether you’re looking to understand why certain maps favor attackers or defenders, or just want to know which agents work best on each battleground, we’ve got you covered.

Abyss

Introduced in September 2024, Abyss takes place on a Norwegian subterranean base floating thousands of feet above ground. This map represents VALORANT’s most ambitious vertical design to date. What makes Abyss truly unique is its complete lack of invisible boundaries step too close to the edge and you’ll fall to your death.

Abyss unique features

The standout feature of Abyss is those death drops everywhere. Unlike every other map in VALORANT, there are no safety rails or invisible walls to save you from a fatal mistake. This design choice opens up entirely new gameplay possibilities beyond standard gunfights.

You’ll find several distinctive elements scattered throughout Abyss:

  • Death drops that can eliminate careless players

  • Jump shortcuts for rapid rotations

  • 120 HP destructible doors that create dynamic pathways

  • Rope ascenders for vertical movement

  • Ledges that provide tactical positioning options

The layout follows a classic three-lane setup with one lane per site plus a connecting mid lane. A Site has relatively narrow entry points from A-Main and a mid-connection through Vent, making A Tower control essential for defensive setups. B Site offers a much more open layout with multiple entry routes from B-Main, Mid Danger, and Drop Room.

Mid becomes the heart of the map there’s a massive void splitting it down the center, with Mid Catwalk leading to the breakable vent toward A Tower. This forces teams to think outside the box for both attacking and defending.

Abyss competitive strengths

Abyss heavily favors attackers due to its multiple approach options and access points for assaulting sites. Defenders face the constant challenge of covering numerous angles while avoiding those deadly drop-offs.

Mid control is everything on this map. Secure mid early and attackers get instant access to both bomb sites while cutting off defender rotations. The verticality creates some nasty off-angles too, especially from tower positions where you can catch enemies completely off-guard.

Agent selection matters more than usual here. Mobile agents like Jett, Raze, and Omen excel at using the death drops for quick repositioning and surprising rotations. Information-gathering agents become invaluable for spotting enemies in all those elevated positions.

For defenders, height advantage is your best friend. Keep at least one player elevated while teammates cover ground level with utility support. Just don’t get too comfortable up there attackers can use those same height advantages against you.

Abyss win rate trends

The numbers tell an interesting story about Abyss. It’s the most attack-sided map in the current pool with attackers winning 51.01% of rounds. Makes sense when you consider how many different ways attackers can approach each site.

Plant statistics back this up Abyss has the highest plant rate at 64.80%. It also features the shortest matches with an average of 20.45 rounds, suggesting rounds get decided more quickly than on other maps.

Breaking down the site-specific data:

  • A Site: 74.41% attacker win rate post-plant, 48.86% of all plants

  • B Site: 66.08% attacker win rate post-plant, 51.14% of plants

Plant spot preferences show clear patterns. A Site plant spot 1 gets used for 24.89% of all plants with a 73.68% attacker win rate. B Site plant spot 2 is the most popular choice at 21.47% of all plants with a 65.81% attacker success rate.

As of October 2025, Abyss maintains a competitive selection rate of 14.3% across all ranks with nearly perfect overall balance at 50.9% win rate. Despite being attack-sided round by round, the overall map balance suggests both sides have figured out how to work with its unique design.

Bind

Set in a Moroccan desert town, Bind has been one of the most distinctive maps in the VALORANT competitive pool since beta. What makes Bind truly unique is the complete absence of a traditional mid lane instead, you get teleporters that connect the sites. It’s a tactical playground unlike anything else in rotation.

Bind teleport mechanics

The teleporters are Bind’s standout feature, and they make for some fast-paced (but risky) rotations. These one-way teleporters instantly transport players between sites connecting A Short to B Short and B Long to A Lobby. Here’s the catch: whenever someone uses a teleporter, it broadcasts a loud audio cue across the entire map, so everyone knows exactly what’s happening.

The teleportation system has several mechanics you need to master:

  • Exit vulnerability: You emerge in a small room with doors that only open when approached from inside. These doors offer zero protection from gunfire and are fully penetrable, creating high-risk moments.

  • Object transportation: Teleporters don’t just move players they transport dropped weapons, the Spike, and agent abilities like Raze’s Boom Bot, Cypher’s Spycam dart, and Skye’s Trailblazer. These objects keep their momentum and can even trigger exit doors.

  • Risk vs. reward: Every teleporter use is a calculated gamble you gain speed but lose the element of surprise due to that loud audio cue.

Following a 2023 rework, Bind returned to the current map pool with significant layout changes, including relocating the teleporter exit from B Long to A Lobby, now positioned outside A Bath.

Bind strategic approach

The teleporters create constant psychological pressure. Even when not being used, defenders have to account for potential surprise rotations, which can split their attention or cause poor positioning decisions.

For attackers, success comes down to pacing and two-lane pressure:

  • Dual-lane pushes: Hit A Short and Showers simultaneously to overwhelm the site

  • Fake rotations: Make noise at A, then mass rotate through teleporters to B, confusing defenders

  • Utility teleporting: Send abilities through teleporters to disrupt defensive setups from unexpected angles

  • Coordinated pressure: Apply pressure at Hookah and B Long at the same time to force defenders into awkward spots

Defending Bind requires heavy utility setups and sound-based intel gathering. Without a mid lane, you have to place surveillance tools strategically at critical chokepoints like Showers and Hookah. Once a site falls, defenders face a tough choice: use teleporters for fast reinforcement but telegraph your movement, or take slower conventional routes.

The tight corridors (Hookah, Showers) combined with more open areas create dynamic fights that demand coordinated ability usage. The 2023 rework added strategic elements including a widened doorway from A Bath to A Site and a utility window from B Site into B Hall.

Bind win rate data

Bind has consistently shown a slight defender advantage throughout 2025. Recent data reveals a defense win rate of 52.15%, making it the most defense-sided map in the current competitive rotation. Professional play shows this defender advantage even more clearly, with tournament defense win rates reaching 54.94%.

VCT 2025 Americas Kickoff saw Bind maintain balanced competitive use with attackers winning 48% versus defenders at 52%. The map holds a steady selection rate of 14.28% across all ranks, showing its stable position in the comp map pool.

Agent selection on Bind reflects its unique layout challenges. The tight corridors and strategic chokepoints create specific opportunities that influence which agents work best. Pro teams frequently choose agents that excel at controlling critical chokepoints and can leverage the teleporter system’s strategic possibilities.

Despite being temporarily removed in early 2023, Bind’s distinctive teleporter mechanics and balanced win rates have secured its place back in competitive rotation with the current reworked layout.

Haven

Haven sits beneath a forgotten monastery in Bhutan and stands as one of the pillars of the competitive map pool since VALORANT’s beta days. What makes Haven completely different from every other map? It’s the only map with three bomb sites instead of the standard two a design choice that changes everything about how you approach both attack and defense.

Haven’s three-site layout

The three-site structure is Haven’s defining characteristic. While every other map in the competitive pool sticks to two sites, Haven gives you A, B, and C sites to worry about. This creates four critical contact points where fights break out: Garage, Middle, A-Lobby, and C-Long.

Haven’s layout forces teams to rethink their entire approach:

  • A Site: Features A-Tower (Heaven) where defenders get serious height advantages

  • B Site: Sits in the middle with connections to both A and C via links

  • Mid Courtyard: The strategic hub that connects all three sites

  • Garage: Critical pathway between Mid and C site

  • C Long: The longest unobstructed sightline on the entire map

Haven has stayed remarkably consistent throughout VALORANT’s evolution. Besides some minor wall penetration tweaks on certain boxes, the core layout remains basically untouched. This stability has let players develop deep, refined strategies specific to the three-site challenge.

Haven tactical flexibility

Three sites change the entire defensive equation. On standard two-site maps, defenders usually split 2-3 players between sites. Haven forces you to spread thinner or get creative with your setups.

Most teams run a 2-1-2 setup two players holding A, one flexible player at B, and two securing C. But Haven’s design allows for all kinds of alternative approaches. Some teams completely abandon C site with a 2-3-0 formation, betting on stronger B defense and fast rotations.

Mid control becomes absolutely essential on Haven. Take mid and attackers get access to all three sites while defenders get their rotation pathways. Smart attackers coordinate smokes on Mid Window and Garage connector to enable flexible site approaches.

Agent selection gets interesting on Haven too. Information-gathering initiators like Sova become incredibly valuable across the map’s massive territory. Sentinels who can lock down sites independently Killjoy, Cypher let teammates rotate freely knowing their site stays secured. Astra’s map-wide utility placement provides exceptional value in this large environment.

Haven win rate performance

Haven has hit perfect balance in 2025. Current data shows an exact 50-50 split between attacker and defender wins across all ranks. This represents a shift from earlier periods when Haven leaned slightly attack-sided with attackers holding a 52.6% round win advantage.

Site-specific plant data shows some fascinating patterns:

Site

Attacker Win Rate

Defender Win Rate

Plant Rate

A

74.74%

25.26%

41.24%

B

70.77%

29.23%

17.50%

C

70.81%

29.19%

41.26%

Plant location preferences are clear: A1 (69.20% of A plants) and C1 (88.01% of C plants) dominate their respective sites. B site sees way fewer plants (17.50%) compared to both A and C (each around 41%), probably because post-plant defense is much harder there.

As of October 2025, Haven maintains a competitive selection rate of 14.3% across all ranks. The map’s lasting popularity comes from its balanced win rates combined with the strategic depth that only a three-site layout can provide.

Corrode

The twelfth map to join the VALORANT competitive map pool, Corrode takes you to Mont-Saint-Michel, France once surrounded by sea but now a radianite salt mining facility after environmental changes dried the surrounding waters. Released on June 25, 2025 during V25 Act 4 with patch v11.00, this map quickly found its place in competitive rotation.

Corrode map design

Corrode sticks to a traditional two-site, three-lane layout without mechanical features like teleporters or ziplines. What makes it interesting is its layered defensive design philosophy. The developers built Corrode specifically to give defenders multiple fallback positions after initial contact, creating strategic depth that’s pretty uncommon in the current map pool.

Key design elements worth noting:

  • Tiered verticality: Multiple elevated positions throughout create varied engagement angles

  • Thin walls: Numerous wallbangable spots allow for strategic utility and gunfire penetration

  • Tight chokepoints: Narrow passages force methodical clearing and smart utility usage

  • Industrial machinery: Repurposed equipment provides unique cover opportunities

B Site shows off this defensive philosophy perfectly. The bomb site looks easy to access, but defenders get B Link, Heaven, and Elbow positions that create nasty crossfire opportunities. Attackers need coordinated utility to clear these spots or they’ll get caught from multiple angles.

Corrode mid-control importance

Mid control is absolutely critical on Corrode. Professional players and analysts can’t stress this enough one VLR commenter put it bluntly: “u have control over mid, u win that round alr unless your team just sucks”.

The mid area’s importance comes from several factors:

  1. Split potential: Controlling mid lets attackers execute site splits via A Link and B Link

  2. Rotation efficiency: Defenders rely on mid for quick site reinforcement since rotations through Defender Spawn take forever

  3. Defensive depth: Mid has two distinct levels (Shallow Mid and Deep Mid) creating layered control possibilities

  4. Information gathering: Mid positioning gives you intel on enemy movements and rotations

Taking Shallow Mid as an attacker gets you access to A Link with moderate risk and reward. Securing Deep Mid enables B splits but comes with higher risk due to all those defensive angles. Successful mid control messes with defender rotations and opens up multiple attack paths similar to Ascent but with its own tactical requirements.

Corrode win rate data

Despite predictions that it would favor defenders, Corrode shows remarkable balance in competitive play. Current data reveals an almost perfect 50/50 split with attackers winning 49.5% and defenders taking 50.5% of rounds.

Professional play tells a different story though. VCT 2025 Stage 2 statistics show defenders winning 62.8% of rounds compared to attackers’ 37.2%. This gap between ranked and pro play suggests coordinated teams use Corrode’s defensive positioning more effectively than solo queue allows.

Site-specific stats remain evenly balanced across the map. Plant rates sit comfortably in the middle range at 59.05%, showing reasonable balance between site accessibility and defensive capability.

Corrode’s popularity stays consistent in competitive play, occupying 14.1% of matches across all ranked tiers. In professional competition, it saw 16 picks during VCT 2025 EMEA Stage 2, making it a tournament staple. Professional win rates vary significantly by team, suggesting that specific strategies and agent compositions heavily influence success on this strategically complex map.

Split

Split takes place in Tokyo with an industrial urban design, and it’s easily one of the most vertically challenging maps in the VALORANT competitive pool. Originally released during VALORANT’s beta, this map temporarily left rotation before returning with significant reworks aimed at fixing its notorious defender advantage.

Split verticality and chokepoints

Split’s multi-level design is what makes it so demanding to play. The map features three sets of rope ascenders that connect different levels: two connecting Sewer to A Lobby, one from B Hell to B Tower, and four throughout Vents. This verticality means you’re constantly checking angles above and below, which can be exhausting.

Each bombsite has an elevated tower that’s crucial for map control, giving defenders natural high-ground advantages. Riot implemented several changes following player complaints about Split being too defender-sided:

  • Widened B Main doorway for easier attacker navigation

  • Added a platform in Mid Bottom for silent drops

  • Increased the width of Vent Room entrance

  • Removed defensive cubby positions in Alley and Sewer

  • Expanded spike plant zones on B Site

These adjustments helped balance the map while keeping its identity as a battleground of narrow chokepoints and vertical combat.

Split agent synergy

Agent selection makes or breaks your performance on Split. The map’s tight spaces and vertical elements create perfect conditions for certain agent combinations.

Raze consistently maintains her position as the top duelist with over 50% win rate, since her explosive utility excels at clearing Split’s countless corners and cramped areas. Teams generally benefit from a Raze-Viper combination Viper provides exceptional space control on both attack and defense.

Professional teams frequently run:

  • Double controller setup with Viper and Astra/Omen for maximum site control

  • Solo duelist (typically Raze) for entry and space-clearing

  • Sentinel (Cypher/Killjoy) for flank-watching and site anchoring

The strategic depth comes from agent interactions. Killjoy can single-handedly hold B Heaven or B Site, giving teammates an extra 10 seconds to react to pushes. Placing Cypher alongside Viper enables effective 1-3-1 defensive setups focused on different map areas.

Split win rate analysis

Despite balancing efforts, Split remains the most heavily defender-sided map in the current VALORANT map pool, with defenders winning 53.2% of rounds. This defender advantage stems from easier site holding and shorter defensive rotation paths compared to other maps.

As of 2025, Split maintains a moderate play rate of 12.1%, suggesting teams have developed specific approaches for this map. Among professional teams, Sentinels have shown exceptional mastery of Split, winning 80% of their recent matches on this map.

The map’s design creates natural defensive advantages post-plants are generally tougher to execute than on other maps. Recent updates have somewhat reduced the extreme defender bias that characterized early versions of Split, but it’s still a map where defenders hold the edge.

Pearl

Pearl represents VALORANT’s return to traditional tactical shooter roots. Released in 2022, this map ditches the teleporters and gimmicks in favor of pure strategic gameplay all while delivering one of the most visually striking settings in the competitive pool.

Pearl underwater theme

You’re fighting in an underwater city protected from climate collapse, and it shows. Set beneath the waves of Omega Earth’s Portugal, the entire map sits inside a massive dome constructed from Radianite-infused polycarbonate. This Portuguese underwater metropolis represents Omega Kingdom’s response to environmental catastrophe, blending historical architecture with futuristic sustainability technology.

The visual design creates something special throughout the map. Sunlight filters through ocean waves above, casting the entire arena in perpetual dusk. The development team worked with local Portuguese artists to create distinctive murals and incorporated traditional Portuguese fado music into the map’s audio design. It’s beautiful, but more importantly, it doesn’t get in the way of gameplay.

Pearl site control strategies

Pearl keeps things simple with a classic three-lane layout no teleporters, ziplines, or other movement mechanics. This straightforward design puts massive importance on mid-control for both teams. The mid area serves as the critical hub connecting to both sites through multiple pathways, making information gathering and territorial control essential.

For attackers, securing Mid Plaza early provides access to both bomb sites while limiting defender rotation options. A standard attacking approach involves using smokes to block A Art and B Connector before pushing through Plaza. B Site presents particular challenges with its long sightlines in B-Main and B-Ramp, where defenders often position Operators for early picks.

Defenders face tough decisions on Pearl, especially at B Site where advantageous angles favor attackers. Many teams prioritize retake strategies instead of committing to direct site defense falling back and launching coordinated counter-assaults with utility support.

Pearl win rate evolution

Pearl leans slightly toward attackers despite initial expectations of balance. Masters Toronto tournaments showed a 58% attacker win rate compared to 42% for defenders. This attacker-sided tendency makes Pearl stand out in the current VALORANT map pool.

Site-specific statistics reveal interesting patterns:

Site

Attacker Win Rate

Defender Win Rate

Plant Rate

A

69.47%

30.53%

52.97%

B

74.01%

25.99%

47.03%

B Site shows a stronger attacker advantage despite being planted less frequently. Players targeting the most successful plant spots see the best results: A1 (58.80% of A plants) and B2 (28.72% of B plants).

As of October 2025, Pearl maintains a 13.14% pick rate across competitive play. The map’s straightforward design philosophy and balanced-but-attacker-leaning gameplay secure its position as a tactical battleground in the competitive rotation.

Sunset

Los Angeles street vibes meet tactical shooter fundamentals on Sunset. This map keeps things straightforward with a traditional two-site, three-lane structure, plus one unique mechanical door connecting Mid Courtyard and B Market. No fancy teleporters or ziplines here just solid tactical gameplay.

Sunset layout and lanes

Sunset’s design is refreshingly simple compared to some of the more complex maps in the current pool. The map breaks down into three main areas:

  • A Site: Tight and compact with some tricky angles. Get control of A Elbow early and you’re in good shape

  • B Site: The biggest area on the map, which gives defenders plenty of room to set up retakes

  • Mid Courtyard: Your standard rotation hub connecting both sites

The only mechanical element worth noting is that destructible door between Mid and B Market. It’s got 500 HP, so you can open it, close it, or just blow it up entirely.

Sunset balance changes

Riot tweaked Sunset pretty significantly in Patch 9.08, mostly targeting B Site defensibility. The B Main pivot box was causing too much trouble during post-plant situations, so they simplified the cover options. These changes made B Main retakes much more manageable.

Sunset took a break from the competitive rotation in early 2025 alongside Ascent, but it came back with Patch 10.08.

Sunset win rate in ranked

The numbers on Sunset are about as balanced as you can get. Attackers win 49.0% of rounds while defenders take 51.0%. The map shows up in 14.2% of competitive matches.

For agent comps, most pro teams run Harbor as the primary controller with either Omen or Astra backing him up. Raze stays the go-to duelist pick, and you’ll typically see either Cypher or Killjoy rounding out the comp as sentinel.

Overall, Sunset offers a nice change of pace from the more mechanically complex maps in the pool. Sometimes simple is better.

Comparison Table

Here’s a quick breakdown of all the competitive maps with their key stats. Some of these win rates might surprise you Pearl being heavily attacker-sided while Split still favors defenders despite all those reworks.

Map

Attack/Defense Win Rate

Selection Rate

Unique Features

Notable Characteristics

Recommended Agents

Abyss

51.01% Attack / 48.99% Defense

14.3%

Death drops, Jump shortcuts, 120 HP destructible doors, Rope ascenders

Most vertically ambitious map, No invisible boundaries

Jett, Raze, Omen

Bind

47.85% Attack / 52.15% Defense

14.28%

One-way teleporters between sites

No traditional mid lane, Tight corridors

Not specifically mentioned

Haven

50% Attack / 50% Defense

14.3%

Three bomb sites

Four critical contact points, Minimal layout changes since release

Sova, Killjoy, Cypher, Astra

Corrode

49.5% Attack / 50.5% Defense

14.1%

Layered defensive positions, Thin walls

Multiple elevated positions, Tight chokepoints

Not specifically mentioned

Split

46.8% Attack / 53.2% Defense

12.1%

Three sets of rope ascenders

Most defender-sided map, Vertical gameplay focus

Raze, Viper, Cypher/Killjoy

Pearl

58% Attack / 42% Defense

13.14%

Underwater setting

Traditional three-lane layout, No movement mechanics

Not specifically mentioned

Sunset

49% Attack / 51% Defense

14.2%

Destructible door (500 HP)

Compact layout, Traditional design

Harbor, Omen/Astra, Raze

Looking at these numbers, it’s pretty clear that most maps hover around the 50-50 mark, which shows Riot’s done a decent job balancing things overall. Pearl stands out as the most attacker-favored map at 58%, while Split remains stubbornly defender-sided at 53.2% despite multiple reworks.

The selection rates are fairly even too, with most maps sitting between 12-14%. Split has the lowest pick rate at 12.1%, probably because teams know it’s tough to attack on and want to avoid the headache.

Conclusion

Mastering the current VALORANT competitive map pool is one of the best ways to climb the ranked ladder consistently. Each map we’ve covered demands its own strategic approach, agent compositions, and tactical understanding. The win rate data reveals some interesting patterns Abyss favors attackers despite its intimidating verticality, while Split remains stubbornly defender-sided even after multiple reworks.

The competitive data tells a clear story about how different these maps really are. Haven’s perfect 50-50 balance makes it a true test of team coordination, especially with that three-site layout forcing creative defensive setups. Meanwhile, Pearl’s attacker advantage and Corrode’s layered defensive positions show how map design philosophy directly impacts round outcomes.

Agent selection makes a huge difference depending on which map you’re queuing into. Raze dominates on Split with her explosive utility, while mobile agents like Jett and Omen excel on Abyss by leveraging those unique movement opportunities. Team composition matters even more than individual picks, though synergy between your controllers, duelists, and sentinels often decides whether you win or lose those crucial rounds.

The map rotation will keep changing with future patches, but the core principles stay the same. Understanding each map’s unique features, controlling the right areas, and adapting your strategy to favor either attack or defense gives you a consistent edge. The seven-map competitive pool strikes that sweet spot between variety and mastery.

Checking these win rates before you queue can help you prepare the right mindset and strategies. Attack-sided maps like Pearl reward aggressive plays and coordinated site executions. Defender-sided maps like Bind and Split require patience and smart utility usage to break through those chokepoints.

Your ability to adapt to map rotations will set you apart as VALORANT continues evolving. Whether you’re floating above the void on Abyss or navigating those tight Tokyo streets on Split, success comes from understanding each map’s design philosophy and applying it consistently during your ranked matches.

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