Best Blue Protocol Star Resonance class tier list (Global) – Destructoid

Screenshot via A-Plus Japan

Blue Protocol Stellar Resonance is now available on PC and other regions following its debut on Steam, and there are plenty of classes to explore.

All classes in the game have their own strengths and weaknesses. This guide will list the best options and help you understand what separates them from the not-so-good ones.

Complete List of Blue Protocol Star Resonance Tiers

It is very important to understand how classes work. Blue Protocol Stellar Resonance. There are eight classes to choose from and they range from DPS, tank and support. However, each class offers two specializations that differ dramatically in how they work. Therefore, to be precise, you have 16 options, and I used four levels to evaluate them.

  • S-tier options are the best choice in the current meta.
  • The A-tier options are very close to the S-tier, but are slightly weaker in their capabilities.
  • B-tier options require you to have a lot of skill and skill to dominate them.
  • The C-tier options are a choice that I personally would stay away from.

Disclaimer: Thorn Lash has not yet been rated.

Blue Protocol Star Resonance Tier List
Screenshot Destructoid

S-level

  • Beast Master: The Beast Mastery specialization has a fantastic set of abilities that are best demonstrated in boss battles. Thanks to the wolf, you can stay in the rear while dealing damage. You don't have to do much to keep yourself alive, and you also don't have to rely on a build based solely on critical strike. Although you lack area damage, Beast Master is still a great choice for most players.
  • Frost Spear: If you want the perfect hybrid to deal damage. You can deal a lot of AoE damage with moves like Meteor Storm, or opt for Ice Spears when your Mystic Ice is already stacked up. Area attacks are a little slower, but the amount of options you get is truly amazing.
  • Dissonance: This is clearly the best support class in the entire game. Your healing will be based on damage, meaning you can become a damage dealer. The more damage you deal, the more you heal. Once you learn to master your abilities, Dissonance is by far the best class.
  • Block: If you are a tanker and love their defensive gameplay, this will be your favorite class. While Stonewall is a good choice, Block shines more in the late game and endgame. The block provides better resilience by reducing the impact of damage over time. You also have decent damage potential to take down an enemy, but your strength is consistency in maintaining your health and saving softer teammates.

A-level

  • Shining Guard: While Shining Guard is the Shield Knight's best spec, the class as a whole is a bit weak. Compared to Heavy Guardia, you will deal more damage. You also get a huge shield that is directly related to your HP. The key to your build is to have as much health as possible and stay close to your healers.
  • Recovery: If you have reached endgame content such as Dragon Raids, the Healing spec reaches S-tier as they are required on every team. Otherwise, you're better off using Dissonance. While you can heal more as a healer, Dissonance's damage potential puts it ahead. However, if you are in a well-coordinated team, being a healer may be a good option. Your job will be to stay and keep your allies alive long enough to destroy their enemies.
  • Concert: Concerto is an excellent support choice, thanks to team-wide buffs. This class also offers you the ability to deal decent damage and actually has a better evasion rate than Dissonance. However, the latter has greater damage potential and significantly better healing.
  • Iaido: If you're the type of player who wants a consistent melee DPS option, the Iaido class is a good choice. Spend your Thunder Symbols on buffs once they reach max level to hit enemies hard.
  • Overdrive Vanguard: When used correctly, Vanguard can deal a lot of damage, all thanks to its massive combo potential. However, you will have to position yourself correctly and execute combos well. Do this and Overdrive can take out your entire team.
  • Stronghold: Bulwark is a pretty standard choice if you want to enjoy a tank with good durability and damage. Your self-sufficiency is more than enough to withstand the battle alone. However, your maximum health won't be very high, so expect to dodge strong incoming attacks.

B-level

  • Moon Blade: Like Iaido, Moonblade is a decent choice, but dodging damage means you'll have to rely on combos. This class takes a long time to master and also has no AoE damage potential.
  • Ray: The key to success with Ray is to stay in the same place and deal damage. This is a good choice for beginners, but in the end you will want to move on. This makes it a weaker choice than Frost Lance, but it is an interesting class.
  • Stonewall: A decent tank class, but I found it difficult to master. It deals more damage than the Block style, but the latter has a better set of abilities overall. Moreover, the cooldown time is too long in my opinion, which really limits what you can do with it.
  • Falconry: Although it is one of the best classes for dealing AoE damage, Falconry has many limitations when hitting single-target enemies. For it to shine, you'll have to combine this class with other specs that can take down enemies with a single target. Despite its strengths, Falconry is a highly team-dependent class.

C-level

  • Aerial: This is the most terrain-dependent class of them all, and I found its movements extremely awkward on my phone. It's a decent class with good area damage potential, but the movement mechanics make it very difficult to master.


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