Redsec Battlefield is here, but as with any live service game, launch doesn't mean the job is done. The developers are already working on fixing the issues reported by players and are even looking into them. YouTube to figure out where their efforts are needed most.
Creative director Thomas Andersson told GamesRadar+ that he's “really proud” of the launch of the free-to-play Battlefield title.
“I was traveling last week so I couldn’t play for a week and I can’t wait to come and see what happens,” Andersson says. “But I try to keep up with YouTube and we're always tracking and seeing how people are doing. Seeing if there's anything we want to change and then continuing with our plans to continually develop that content, making sure it's fresh out there.”
Likewise, design director Justin Wiebe says he's “really excited about how the game is launching,” adding that “the team is very hungry.”
Wiebe says the team is “rewatching, watching all the videos, taking notes. There are some things that we've already improved on and we're like, “Okay, we already have something that's coming in the next patch,” and other things that took us by surprise that you only experience when it's wild. Then it's like, “Okay, here are a few things we're taking note of.”
It remains to be seen how the battle royale will be received in the long term – our Battlefield Redsec review awards it three stars out of five, saying it “deviates from Battlefield's core identity.” 44% positive “mixed” reviews on Steam suggest the community feels the same way.
But as Wiebe explains, the developers are working on improvements, “and also continue to work on ongoing updates to our online services to make sure we're creating a plan that will evolve content from there. But we think this is a really strong foundation on which we then launch our core live services platform.”
Battlefield developers Redsec wanted to create “the deadliest ring” the battle royale has ever seen: “There's nothing that celebrates that destruction better than a massive wall of fire.”