Assassin’s Creed 3’s controversial, hours-long opening was meant to solve a classic game narrative problem, but the team didn’t realize it was “too long” until “the last two months” of development

It's been over a decade since Assassin's Creed 3 launched, and I still remember the controversy over the game's extended narrative opening, which spent hours building up to the big plot twist before finally giving you control of the actual protagonist and letting you play the game. In hindsight, creative Alex Hutchinson agrees that the intro was too long, but it was intended to solve a very specific problem often found in game storytelling.

First quickly spoiler warning if you're still planning on playing Assassin's Creed 3 and want one act twist to remain a surprise. Still here? Good. While the game has always been advertised as having a Native American protagonist named Conner, the game actually begins with you taking control of a British character named Haytham Kenway. After going through a lengthy introduction, Kenway is revealed to be a member of the villainous Templar faction. And Conner's father turns into the game's villain as you take control of the real protagonist.

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