There is a big chance that few of you saw this initial Royalists Trailer from last year And he thought: “I will take a piece of this pie.” You, too, approached to get your piece, since it was supposed to go out next week on October 8 … except that the developers announced that it was postponed. Endlessly.
IN Steam News PostRedemption Road apologized for not observing the release date before explaining why the delay was taking place. “In short: this is an incredibly ambitious, uncompromising game, and we do not want to cut any planned functions, in order to take it out the door earlier.” The message notes how the team is 80% of the engineers, and that they intended to make the game in order to make sure that the game works with real 60 frames per second even on a PC in an average range, “without the need for fake personnel”.
The Redemption road further explained all the things that are allegedly made by the game so difficult, with the battles with “tens of thousands of soldiers”, and there are “giant 6-cuisine castles where you can enter each room, and each wall, floor and ceiling are destroyed … Each mission occurs in a mass map, which each player on the server is free to release the 4th personal Army. Multi -user support, and we have.
As already mentioned, this is an uncertain delay, there were no suggestions from Redemptation Road about when it could come out. Nevertheless, a delay in less than a week from release is quite amazing only from the way how close it is actually. Looking at the game itself, I feel less surprised.
On the screen there really is only a metric ton of NPC. A good look at the developers.