A player before me destroyed a bridge in this Steam Next Fest demo, so I had to build it again in this narrative adventure where your choices have consequences for others

Tides of Tomorrow is unlike any narrative game I've played before, although the game does have expectations. We've all reached the end of something like Telltale's The Walking Dead and gleefully flipped through the pages showing what might have happened if you'd made different decisions, comparing the shape of your own journey to those of other players. Were our decisions made by a majority or a minority? Tides of Tomorrow takes this element and asks, “What if that was the whole point?” Here you are always following in the footsteps of other plays, reacting to the world they leave behind, and I feel a taste of it in mine Next Steam Festival demo

Tides of Tomorrow was developed by Digixart, which is no stranger to creating narrative journeys. thanks great road 96 and its continuation. Set on Elnida, an ocean planet destroyed by a plastic dump, you play as one of the many Tidal Walkers who are slowly emerging from their state of suspended animation underwater after the Great Flood. As the plastic-borne disease spreads, you'll need to figure out how to survive while navigating harsh fleets filled with people living in the shadow of the same disease. As you face the end, will your decisions pave the way forward just for you or to a new future for everyone? You can try it yourself with a demo (check out our Steam Next Fest Guide more on how to do this).

I wave back

(Image credit: THQ Nordic)

Connecting me to another player's recorded activities opens Tides of Tomorrow, in which I literally float to the surface after being awakened by Nae, the kind explorer. The visions show me Nae interacting with the player I'm “following”, but my conversation with her afterwards makes it clear that this is not a glimpse into a parallel world. Nahe literally just saved another player and sent him on his way right before meeting me.

Leave a Comment