Ghost of Yotei is a familiar but intoxicating love letter to samurai films

Day 68:56The ghost of Yōtei offers a quest for revenge with the open world. Do you have to play this?

The first thing that will amaze you The ghost of the yotaA new game in Tentpole, an open world for Sony PlayStation 5, how beautiful it is.

Atsu, a lone Ronin, passes through the herbaceous fields of Northern Japan on her white jump. Herds of wild horses and a flock of birds penetrate the screen, as if by signal. The snow peak of Mount Yotea is located in the background, which looks from the strokes of the hand, instead of digital polygons.

Some players may worry that YoteiContinuation until the 2020s Ghost TsusimaThis is more style than a substance – and in a sense, they are right. From climbing along the mountain paths to the passage through enemy camps, you will probably do many things that you did in past games.

But this does not make it less valuable, since it turns familiar paths with the open world with a thoughtful, luxurious presentation to tell a classic fairy tale about the revenge of the samurai, which can catapult its main artist to the next level of glory.

'Dangerous, beautiful landscape'

The ghost of the yota It takes place during the EDO of Japan, in the early 1600s. ATSU, voiced in English by actor Erica, returns to the house of his childhood in Azo or modern Hokkaido.

She strives for accurate revenge on the six of Yotea, the villains with a puzzle led by the Lord, who killed her parents 16 years ago and left her for the dead. She spent temporary years in the south, working as a mercenary and returned to the Ezo to track down the killers of her parents.

Ishia’s performance is much overshadowed by the performance of the cast, depicting a young woman pursued by her past, dead, adapted to revenge, but fights when potential mentors challenge her readiness to fulfill him at the expense of her inner world.

ATSU rushes through the Azo-Ezo landscape, in Northern Japan, in the ghost of Yotea. (SUCKER PUNCH Productions/Sony Interactive Entertainment)

This is after some players expressed disappointment that TsushimaThe main character Jin Sakai will not return YoteiThe field (less, reactionary subset expressed contempt for the fact that the female character occupied the center of attention.)

YoteiCreative Director Jason Connell believes that Gin’s story was responding with many gamers, but says that the team intended to nominate such excitement during another period of time, which still paid tribute to samurai films such as Akira Kurosava or Taisi Mike.

He also says that telling the story of a new character, allowing them to pay attention to the “dangerous, beautiful landscape of Hokkaido.”

“The creation of a character, which is located on a very classic quest of revenge inside this huge landscape, was very intoxicating for us,” he said to CBC News.

Familiar attributes

Despite the new environment, players should feel at home if they play Tsushima -Il any number of similar games with an open world with historical or pseudo -historical conditions. (Assassin's CreedI look at you.)

You will spend most of your time, exploring the Ezo, tracking the notorious criminals for generosity, making your way through enemy camps and sending them into bloody fashion, as well as running and climbing the mountain paths for brilliant awards.

A screenshot of a video game of two Japanese are found on a duel flow.
The ghost of Yotea draws inspiration from classic samurai films, as with the wide shots that often create a duel. (SUCKER PUNCH Productions/Sony Interactive Entertainment)

It seems a little from this revolutionary, but the implementation is combined with the presentation in order to feel unique – to preserve familiar elements from Tsushima This, however, is still standing out in the genre. For example, instead of following a floating arrow to your next mission, visible wind bubbles hit in the right direction, and trees and plants swing in unison.

Connell says that a serious problem will build the game as extensive as Yotei They involved the balance of innovative elements and familiar notes in the genre, the last of which, according to him, often use it people who are looking for “comfortable food” in their games.

Therefore, if you are not final, you must find new and amazing things, not feeling obligated to climb every mountain track or hunt for every hidden collection.

“For us, if we always go in the direction of freedom, remove some boundaries and delete some other directions, then we go correctly,” he said.

A screenshot of a video game about a Japanese woman fighting with several soldiers with a long spear.
The ghost of Yotea expands the battle options from his predecessor Ghost Tsushima, providing ATSU access to new weapons, including sword, spear and small bombs. (SUCKER PUNCH Productions/Sony Interactive Entertainment)

Yotei adds a handful of weapons outside the modest Katana For greater complexity and diversity in hand -to -hand combat. My beloved is a spear, or It waswhich sets a certain distance between you and your enemies; And small grenade -like bombs that turn out to be as dangerous for ATSU as its enemies.

Misses in the central part of history hold your hand with generous script segments and long dialogs, since auxiliary characters are omitted and leaving the fact that generally a single ATSU mission. The main arcs are built as mini-rescuers of prestigious television, achieving final confrontations or revelations, which often made me suffocate or scream in excitement.

The balancing of this is shorter side stories that fill the life of ATSU as a wandering mercenary – the main points, including hunting for a person who simply wants to play music on his own Shamisenwhich can be cursed; And the story of the former general, mourning her daughter, who is painted with horror elements invisible in other parts of the game. They feel smart, sharp vignettes more in the spirit of anime Samurai ShamplaOr the first season MandalorianField

Watch | The ghost of the yoty trailer https://www.youtube.com/watch?v=slckshr30ua

It is especially mentioned in the section where ATSU spends time with the people of Ainu, the indigenous population of the Ezo, which is mainly forced to expand the southern samurai.

Ainu is rarely represented even in the indigenous Japanese media, so seeing them is a long -awaited surprise. But it seems that Sucker Punch could not think a lot about what was even more connected with the faction mainly in history, flooded blood. Thus, Ainu remains good, but ultimately an insignificant part of the narrative.

On paper, The ghost of the yota Much easier than games in another series Tentpole's Series Sony. This is not as narrative as The god of war or The last of usInstead, I tell a traditional story about revenge with a sufficient amount of prosperity in order to entertain and even surprise from time to time. This is not as mechanically tight as Horizon: Forbidden WestBut the player will find a little friction in the tasks that they ask to complete, which is virtue for themselves.

SUCKER PUNCH should be praised to admit that even when it comes to video games with the open world, which requires tens of hours to complete, less can be more.

A screenshot of a video game of an elderly Japanese woman Ainu, with a traditional face tattoo.
Ainu, people from Northern Japan, appear in the ghost of Yoti, but are largely insignificant to the narrative. (SUCKER PUNCH Productions/Sony Interactive Entertainment)

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