Hot Wheels: Unleashed Review | bit-tech.net

Price: £ 39,99

Developer: Milestone

Publisher: Milestone

Platforms: PC, PS5, Xbox Series X/S, PS4, Xbox One, Switch

The version is considered: PC

I am in love with Hot: Wheels is unleashed, one of the most exciting, creative and manual cheerful arcade racers that I played in recent years. Milestone Game Cherry All the best pieces from Trackmania, Burnout and Micro Machines, carefully combining them into experience, which is amazingly interesting. There are several areas where it can be better, where he has good ideas, but does not take them far enough. But this does not interfere with hot wheels released from a large plastic bath, filled with dying joy.

However, this does not go to the best start. When you start Hot Wheels: untied, the first thing you see before you even stopped in the main menu is a drawer for prey. These “blind boxes” are the main part of the experience, which when acquiring rewards you with random cars. The game is generous with these boxes, and they are not the only way to unlock cars in the game. Nevertheless, speaking in a game with people like this, both tasteless and misleading, creating hot wheels: the interchanges seem more cynical than in fact.

After this embarrassing introduction, you fall into the training race of quick hearing, which should be the first things you will face, giving the correct demonstration of what is at stake. When choosing one of the three starting cars, you go down to a recognizable orange and pigeon plastic of hot wheels on a racing highway with 11 other vehicles, for three entrance circles around the extensive snake highway built in a skate park.

By the time you cross the finish line, you will be completely familiar with the basics. The denouement races are instantly available and instantly pleasant. Even the least aerodynamic of 68 accessible cars-nippy and dexterous, while the races itself are not connected with accurate processing, and more about maximizing your increase in the style of burnout, which promotes you along the highway, like a meteor with a zinc. Over time, replenishment is slowly increased, but the process can be accelerated, dripping in the corners. The longer you drift, the more you have an increase, giving you more chances to overtake competitors.

A simple racing model is granted quite a difficulty in the nuances of each car and track. All vehicles have various opportunities for processing and increasing. Faster, more, more oriented cars, as a rule, have slight increase, while more novelty cars have great increases to compensate for their slower speed and weaker treatment. So, if you are one of those racers, who in any case goes to Pencebol from the barriers, jumping in a truck with dust, living in missiles, may be in your interests.

Meanwhile, the tracks have various functions that can help and prevent your races, starting from the road paths on the path and increase the chargers to giant spiders that can capture your car into a sticky network. Gravity is often an important consideration. Most of the loop require an increase to safely go through themselves, while in some areas the barriers fall, which means that the fraudster can lead to a fall from the highway.

All this is also miraculously represented. Your vehicles have a scale, with races occur in various conditions, such as inside the basement or skyscraper in construction. However, and not your cars, feeling small and dinks, this is all around you, which seems incredibly huge, with very detailed materials that make your environment in a real hard and weighty one. A trip under a table for a pool or a chest of drawers is felt as if a race in a tunnel cut into some giant mountain. Cars are also thoroughly textured to repeat this characteristic type, while in the list of vehicles it is controlled by the gamma of the Hot Wheels history, with classical views of Chevies and Formula 1, sitting next to strange cars, such as a motorzaur on the theme of dinosaur and Tricera.

A single player Dinleashed is a little unusual. Called “Big City Rumble”, he sees how you explore the map of the city, moving between various “nodes”. Each node is either a race, a call of a temporary attack, a reward for the study, or a secret that requires you to complete a certain race with a specific vehicle before it is unlocked. Concluding racing rewards that you either with coins that you can use to buy new cars, or “programs” that can be used to update cars that you already have. Despite the fact that it is not particularly deep, the city’s layout is a neat way to provide some agency for your progress. Going down the side street, you know that at the end, a new car will probably appear, this is fun, especially since the eclectic Hot Wheels vehicles are so funny.

While all the races are funny, undoubted main points of Big City Rumble are the Boss races. There are five of them, each of which is two or three times higher than the length of a typical unleashed race and filled with unique tricks and dangers that create a fantastic sight, whether it is an acid switch from a poisonous scorpion that depicts its meter, or ranks of conveyor belts that alternate your car and slowing it down. This is a lot of fun, and they are complicated enough to keep you in concentration without being upset.

I like hot wheels: they untied a lot. Nevertheless, while the design is quite dense so that the wheels never fall from it, there is a free nut here and there. One of the biggest problems is that, although there is a wide range of tracks, there are only five “arenas” in which these tracks appear, which forces to unleash the more repeated than actually. In addition, I would like to have a wider variety of dangers on the highway. Spiders with web shots are magnificent, and I hoped that the tracks would develop with more and more complex and eccentric obstacles. They do a little, but not enough, and it looks like an lost opportunity.

The multiplayer composition is also a little anemic. The biggest problem is that there are no artificial intelligence drivers in the multi -user environment, which means that races can feel rather Spartan if you do not get a complete addition to the players. There are also no public service services, and there are also no options or filters for obtaining a coincidence. These are quite the main features for a modern racing game, and in the long run it can be damaged to leave without them.

Nevertheless, the released, it seems, is looking for its durability not so much from the multi -user environment, but also from your editor of the tracks, which allows you to create your own tracks and import them from other players. Honestly, I only spent a little it, as I focused on the content that the game includes. But it is fun to mess with them, and more creative players, no doubt, will explode, creating their own virtual hot wheels.

TREE editor or not, HOT WHEELS: Unleashed for – an excellent little racer, easily the best arcade experience that I had since the Forza Horizon 4. This is not quite at the same level as the Playground masterpiece, without the scale and additional depth of this game. But there is enough than enough to please fans of hot wheels, as well as lovers of Tracmania, burnout or micro -mashin. Not bad for a racing game about toy cars.

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