Hades 2’s new ending was “was created in response to player feedback” – not part of Supergiant’s original plan for the roguelike

If you played Hades 2 Since the game launched in Early Access, you may have seen two different “true” endings: one involving Melinoe and the other involving Zagreus. The latter appeared in a patch that changed the ending, and this was due to what players told developer Supergiant.

“Our post-launch patch was created in response to player feedback,” said Greg Kasavin, creative director at Supergiant Games. GamesRadar+. “Hades 2, like its predecessor, was designed from the ground up for Early Access, meaning we envisioned it as a game where listening and responding to player feedback would be at the core of the development process.”

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