I prefer to play my games without mods or console commands to get as close to the desired result as possible. But sometimes something breaks and you need to reboot your character, you have a need for special features, or maybe you've only played the game for 1000 hours and don't bother doing anything in the engine anymore. This is what console commands are for. As with any major crafting game, Satisfactory has many console commands available. Continue to talk about how to use these commands and what cheats are available.
Before we dive in, the cheating in Satisfactory is not as simple and straightforward as we might hope. There are many console commands available, but most of them are user preference. To use real cheats you will have to install a mod.
How to use console commands
Look at the top right corner of the keyboard. You should see a key containing one or more of these characters: ~, `, or §. The latter option is fairly standard for many European keyboard layouts. Clicking this button will bring up the console.
How to use cheats
Below is a complete list of console and debugging commands, but we'd be remiss if we didn't mention our favorite command: Cheats.
For cheats to work you need to download and install Satisfactory Mod Loader (SML)with additional information in Satisfactory modding documentation.
Some of our favorite cheats include: NoPower, NoCost, TurboProductionMode and Teleport. NoPower still requires your computers to be connected, but you don't have to supply power to them. NoCost makes cars and the like free to list. TurboProductionMode turns workbench work into an instant affair. Finally, Teleport takes you anywhere on the map, which is great for when you happen to find yourself in a dangerous position between a big drop and predators that haven't noticed you yet.
Below you will find lists of all console, debug and cheat commands on the Satisfactory Modding documentation page and in Satisfying Wiki on Fandom.
All console, debug and cheat commands
Console commands
| ? (without pressing Enter) | Shows a list of all commands, both usable and unusable. |
| Recipe for Material Flow AnalysisName[FString] | Finds items needed to craft all items per second. The element name is case sensitive, and the FString(element name) must follow the same string as specified in the element's drawing path. |
| Gamma [number] | Changes the gamma (brightness) level. |
| Pause | Pauses the game. Enter again to resume pausing. |
| r.Atmosphere [0/1] | Activates/deactivates the atmosphere. |
| river Tuman [0/1] | Activates/deactivates fog. |
| r.ViewDistanceScale | Sets the render distance for objects such as trees and foliage (the value is multiplicative). |
| foliage.LODDistanceScale | Changes the way higher quality LOD models are displayed at a distance. |
| r.Shadow.DistanceScale | Sets the drawing distance for object shadows (the value is multiplicative). |
| r.ScreenPercentage [percent] | Sets the internal resolution scale. |
| r.TemporalAACurrentFrameWeight [number] | Sets the effect of the current inner frame on the final image (range 0–1). |
| r.TemporalAAFilterSize | Sets the spread of TAA samples. |
| r.TemporalAASamples [number] | Sets the number of samples used for TAA (2–5 reduces jitter). |
| r.Tonemapper.Sharpen [number] | Changes the sharpness of the filter. |
| r.StaticMeshLODDistanceScale [number] | Controls the level of detail of static meshes. |
| r.LandscapeLODBias [number] | Changes the geometry of the terrain over a long distance. |
| Grass density scale [number] | Sets the grass density. |
| pool.light.account [number] | Sets the number of lights to be displayed. |
| Pool.light.lightshaft.count [number] | Sets the number of light rays to be rendered. |
| FPS statistics | Activates the FPS counter. |
| Statistics levels | Displays streaming level information. |
| Stat. unit | Displays various statistics such as game time, frame time and GPU time. |
| Suicide | Kills and revives you in the HUB. |
| t.MaxFPS [number] | Sets the maximum frame rate. |
| field of view [number] | Changes the field of view. |
| ToggleDebugOverlay [0/1] | Displays debugging information. |
| SaveWithNewSessionName [name] | Saves the current session under a new name. |
Debug
| AI | Unknown, presumably displays information about the enemy or vehicle. |
| ACAUDIOSOURCES | Displays the number of active audio sources. |
| ANIMATION | Unknown, presumably displays information about the animation being played. |
| BONES | Unknown, presumably shows information about how bones are connected. |
| CAMERA | Shows information about the camera position. |
| CHAINS | Shows information about any power circuits/networks in your world. |
| COLLISION | Unknown, presumably displays collision information. |
| FACTORY | Displays the number of buildings built by players. |
| FACTORY CONNECTIONS | Unknown. Causes a delay. |
| FORCED FEEDBACK | Shows information about force feedback values. |
| ENTRANCE | Shows information about what input method is being used and what keys/buttons are being used. |
| NET | Unknown, presumably showing information about multi-user connections. |
| NOBODY | Displays default information and hides everything else. |
| PHYSICS | Shows physics related information (player speed/velocity, etc.). |
| POWER | Unknown. Causes a delay. |
| RADIATION | Shows information about the radioactivity subsystem. |
| RADIATION SPHERES | Displays areas where radiation can affect players. |
| Reboot | Hides all debugging information. |
| VALUES MANAGER | Shows information about the sounds being played. |
| TRACKS | Shows information about the railway subsystem on the tracks. |
| TRAIN SCHEDULE | Shows information about train schedules. |
| TRAIN SIGNALS | Displays train signal information. |
| TRAINS | Shows information about any existing trains. |
| VEHICLE | Shows information about the player's vehicle. |
| WEAPON | Displays information about the weapons at your disposal. |
Codes
| Teleport | Teleports you to where your cursor is pointing. No range limitation. Be careful not to accidentally teleport off the map. |
| God | Switches to god mode, making you immune to damage. |
| Cheat script |
Executes the commands listed in the CheatScript.ScriptName ini section of the DefaultGame.ini file. |
| No messages |
Disables ADA messages when unlocked. |
| GiveAvailableSchematics | Provides access to all schemes that can be purchased in the game (including modified ones). It is recommended to run NoMessages true first. |
| ResetGamePhases | Resets your space elevator progress. Does not affect unlocked stages. |
| SetNextGamePhase | Completes the next available space elevator level. Doesn't give any milestones. |
| GiveSchematicsOfTier |
Unlocks all stages of the specified level. It is recommended to run NoMessages true first. |
| GiveActiveMilestoneSchematic | Immediately completes the selected milestone in the HUB. |
| Full Study | Immediately completes ongoing MAM research. |
| No cost |
Enables or disables the NoCost cheat, which is saved in the save file and persists even when mods are removed. When this feature is enabled, no items are required to build things with the Construction Gun. Crafting stations still require ingredients. |
| NoPower |
Enables or disables the NoPower cheat, which is saved in the save file and persists even after mods are removed. When this feature is enabled, buildings still require an electrical connection, but do not require electricity to operate. The vehicles also do not require fuel. |
| Turbo production mode |
When enabled, all items are created instantly on the workbench and in the workshop. Buildings are not affected. |
| GiveItemStacks |
Adds several full stacks of an item to the player's inventory. If the inventory is not large enough to accommodate all of this, additional slots will also be provided. You can find the path to the item blueprint on the Satisfactory Wiki by searching the contents in the list of links or by searching in FModel. You can also use it to give yourself extra inventory slots via GiveItemStacks “” NumberOfSlots. |
| GiveItemsSingle |
Adds a number of individual items to the player's inventory. Unlike GiveItemStacks, if the inventory cannot contain items, it will NOT be expanded. You can find the path to the item blueprint on the Satisfactory Wiki by searching the contents in the list of links or by searching in FModel. |
| GiveResourceSinkCoupons |
Adds AMAZING sink coupons to the pool that can be printed in the AMAZING sink. Does not affect the number of points required to receive the next coupon. |
| Slomo |
Speeds up or slows down the entire game by a given factor. This includes player movement, particles, animations, etc. This affects the speed of the building, but not as much as you might expect. For example, in version 10.0, crafting copper sheets takes approximately 3.5 seconds instead of the 6 seconds required in version 1.0. |
| SetTimeOfDay |
Sets the world time in 24-hour format. |
| SetTimeSpeedMultiplier |
Sets the world time speed multiplier. Set to 0 to freeze the day/night cycle completely. |
| EnableBuildableTick |
Enables/disables the AFGBuildable checkbox, which controls the animation of buildings. They will still produce items at normal speed even if this setting is set to false. |
| PlayerFly |
Enables/disables vanilla flight cheat. |
| PlayerNoClipModeOnFly |
Enables/disables noclip in cheat mode. |
| Flip Vehicle | Flips the vehicle you are currently in 180 degrees. If you are already standing upright, he will turn you upside down. |
| ResetAllFactoryLegsToZero |
Returns the support legs on all buildings to their default height. The Boolean argument determines whether to “fill in EmptyLegs”, presumably if they have been removed somehow. |
| RebuildFactoryLegsOneTileAroundPlayer | Recalculates support pillars on buildings near the player. If the gap is too large, they will simply reset to zero. |
| Fill AllTrucks |
Fills all freight cars on the map with an unnamed placeholder element without a description. The argument determines how close they are to full: 1.0 corresponds to 100% freight cars that already had elements in them when this command was run, the elements will be emptied rather than set to percentage full. |
| EmptyAllTrucksCars | Empties all freight cars on the map of their contents. |
| HideAllBuildings |
Hides or shows all factory buildings. They still have a clash. |
| ShowFactoryOnly |
Hides or shows the entire terrain, including the skybox and its light. Turns off the flashlight when turned on. He still has a collision. |
| PowerSpawnCreatures | Forces active creators to spawn creatures even if the creature is not set to spawn yet (due to day/night restrictions, etc.) |


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