Blue Prince Didn’t Use Any AI, Says Publisher

On the weekends Indie Game Awards shook the winner's circle depriving Clair Obscur: Expedition 33 of the Game of the Year award regarding the publisher's use of artificial intelligence. Instead, beloved indie game Blue Prince was declared the Game of the Year winner. Now the publisher of Raw Fury wants everyone to know that Blue Prince was not created using any artificial intelligence.

In a statement posted on X, Raw Fury thanked Tonda Ros and his team for a game that “was created with complete human instinct… It is the result of eight years of development.” [fueled] through imagination and creativity, and we are extremely proud of what Tonda has achieved.”

Blue Prince is a roguelike puzzle game in which players play Simon P. Jones, a man who will inherit a mysterious mansion called Mt. Holly Estate after the death of his great uncle Herbert S. Sinclair. It is known that the mansion has 45 rooms, and Simon needs to find the hidden 46th room in order to receive his inheritance. However, the mansion's layout changes every night, and Simon must start from scratch if he can't find it in time.

The game also allows Simon to investigate mysteries that are more closely connected to his own past than he originally suspected. Not all the secrets in the game are revealedbut this only enhances the emotional impact of the entire narrative. The Blue Prince was there too one of the best games of 2025 according to reviews.

In May, Ros made it clear that The Blue Prince will not receive any DLC or expansion in the future.

“It has always been my dream to release the final version of the game at launch,” Ros wrote. “I'm a big fan of fully standalone games, and it was never my intention to constantly tinker with the game with regular content updates, room rebalancing, DLC and the like.”

Blue Prince is available now on Xbox Series X|S, PlayStation 5 and PC.

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