Helldivers 2 is a game about dictators, but that doesn't automatically make you one. Design director Niklas Malmborg believes that you should really relax in the way you play – for the sake of democracy.
“We're starting to divide the community when some players are saying, 'No, we're playing at this power level. The rest of the weapons and equipment are included.” this power level,” Malmborg says in the new Democratic Conversation about Helldivers 2. YouTube. Things are going in a spiral. “The more separation you get, the more split you get in the player base. They start fighting with each other.”
But using one such weapon ensures that every session of Helldivers 2 will be “the same all the time,” Malmborg says. “There’s not a big toolbox for you. There is only a small set of tools that you will get tired of. And then those players can say, “Well, bring everything else so I can play my power game.” My bigger power fantasy than all the other power fantasies.”
“At some point we're going to have to say, 'The game is good here. Shake hands,” the director continues about developer Arrowhead’s approach to gameplay balance. “That's what we're trying to achieve. And it’s because of all the things that happen when you don’t achieve that.”
“You only notice it when the community becomes toxic,” Malmborg notes, “and then you say, 'Oh, there used to be a good community here, but now it's just toxic.'”





