And Sweeney is an outspoken corporate activist—whether you agree with him or not, and no matter how you judge his sincerity and personal incentives—against platform gatekeepers like Apple and Google, which many believe are taking unfair advantage of their position.
So what does this all mean Jungle Jill it would be interesting even if it were there wasn't fun simply because it was the last game that Sweeney (who was originally a programmer) designed personally.
Unrealthe revolutionary 1998 game that arguably made Epic Games' current industry prominence possible was developed by then-up-and-comer Cliff Bleszinski; Sweeney only worked on it as a programmer, although of course development may have played as important a role in the game's success as its design.
Jungle Jill is a marvel of technical excellence and what game designers call “juice” – all the little extra touches that add up to make the game great and amazing – for its time. But it's also a beautifully designed platformer with surprisingly creative levels.
I don't always agree with Sweeney's cocky stance in the industry, and while many indie game developers support him as a hero to take on the big platforms, I don't trust his long-term ambitions any more than I trust Apple's. But while playing Jungle JillIt's clear why he was so successful.
There simply aren't many people in the gaming industry who can claim equal prowess in engineering and business acumen, and those who have both are often quite successful. But Jungle JillThe sophisticated and clever game design also proves that Sweeney understands creativity. There are even fewer people with all three of these skills.
Game worth a try just for fun and nostalgia, even if you don't care about its historical significance. I may be wearing nostalgia glasses, but I think they've aged pretty well.
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