A lot of time has passed since we had a new game from Spec OPS: Line Director Corey Davis. As far as I can judge, the last game that he made was 2016 here, they lie, survival horror game. He is currently working on another horror game in fact, Sleep Wake, which is a terrible name, although I think he is doing some interesting things. Oddly enough, he makes the game along with the Nine Inch Nails guitarist (for live performances, in any case) Robin Finn, and although there is no release date in the game, she simply received a demonstration.
Lemm, tell you, if there is one thing that you can take away from sleep, this is that the PS3 games have returned! Let me determine what I mean here so that I do not just sound as if trying to press several fashionable words for pleasure. I think that the key thing in the era of the PS3 games is that there were much more opportunities for much more closely designed linear spaces, with a much larger number of places for parts compared to PS2, but not enough resources to design something completely life.
In many respects, these intricate games often simply had facades up, they looked more and impressive than in fact. The plus is that he also often created an interesting artistic direction and the best sense of space. So many large budget games now look like life, but the compromise is that all these details are lost due to a huge amount.
The Sleep Awake demonstration was only short, and it was very felt as one long corridor, but it was interesting to look at the corridor. Your classic case of random pieces of graffiti and wall threads to denote history interacting with random objects that do nothing, except for you to look closely at them, data magazines with bits of the text of taste, to create knowledge, all this there.
Speaking about knowledge, or, I suppose, this game is in a world where there is any strange disease that seats people if they fall asleep, so the main character does everything possible not to awake all the time, which sometimes leads to some hallucinations.
Honestly, the narrative did not feel so convincing. As already mentioned, the demonstration was short, and she did a rather bad job, introducing me into this world, she felt too harsh and disconnected. There was also nothing there, which really could not do, except for a walk, look at some pieces and one very short section at the end, where I had to hide from the enemy. I would be a missile so as not to mention the fact that the letter was embarrassed and embarrassed, and, unfortunately, the execution of the protagonist was too well consistent with this feeling.
Nevertheless, the atmosphere and visual effects attracted me to the same. There are details that intersect with the living personnel, which, to her honor, actually upset me. Real arthouse, the atmosphere of the 70s, I feel that I can really go down. This is, of course, a unique look, and I felt like a 2009 Akiral atmospheres fascinated by it, even if I am not sure whether it would be good or not.
Nevertheless, it is curious to have a game from someone, which has developed one of the most discussed games of the 2010s, and someone, who sometimes plays the guitar for Nine Inch Nails. It is worth hitting! You can try it on SteamField