Destiny 2 game director says “we don’t want to be a dead live game” as Renegades arrives at a low for the MMO, admits “relatively few [new] people come” in and Edge of Fate pivot “didn’t work”

For years, Destiny 2 players have turned to numerous State of the Game blog posts during difficult times; The current creative minds at the helm of the game will speak up and share what's working, what's not, and what's in development. On this front Bangui has been unusually quiet since the rocky launch of The Edge of Fate, an expansion that actively irritated many in-game players with its bland portal activity center and tedious power grinding, and which gave many others no reason to stick around after The Final Shape.

Bungie admitted it was taking “the wrong path for Destiny” in an apologetic blog post this month, but it's still great to hear game director Tyson Green talk about the game's recent struggles and the next plan for change.

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