30 years later, I’m still obliterating planets in Master of Orion II—and you can, too

I love 4x games. I tried other genres of strategy, but, frankly, they do not adhere to, if they are not primarily 4x games – this is based on this, it should be devoted to the study, expansion, operation and yes, extermination.

I suspect that the first 4-time game that most people played was some kind of entry in the Civilization franchise, even, of course, several selected predecessors, starting with text games in the 1970s.

But for me, the name, which began my obsession, was Master of Orion II (Moo2) – a game that makes you develop and create planets on a simple map of the galaxy, exploring speculative future technologies and ultimately destroying your opponents and claiming dominance over a well -known universe. (There are other conditions of victory, but this is the most funny.)

There is something pleasant in making a couple of thousand small options that everyone adds to this map of the galaxy, gradually changing the color in your favor until the final scene becomes, announcing you of the real master of Orion.

Games that I love most of all are those where you make decisions that make up many, many hours for long-term returns. I will take this for games with the size of a bite, contained problems and short times of the game on any day. The deeper and longer experience, the better the payment may be. For me, this is ultimately, which makes 4x games magnificent. Moo2 is no exception.

I needed this check.


Credit: Samuel axon

Nostalgic, but erroneous

However, this is not an ideal game. He gained benefits from the lessons that he could learn from more than a decade of 4 -fold games to him, and his designers clearly thought about how to make him balanced and cheerful.

They just sometimes missed the mark. For example, most of the game chooses the benefits that set up your empire until the first move. One of these benefits is called “creative”, which allows you to study several technologies at the same time, and not one at a time. It is quite difficult to imagine that someone consciously refuses to choose this perk if they do not want to do things much more difficult for themselves.

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